Add buffer release callback in NDK
Introduce a new API, ASurfaceTransaction_setBufferWithRelease, which provides C/C++ code with the ability to register a callback function that is executed when a buffer is ready to be reused. This functionality mirrors the existing Java Transaction#setBuffer API, allowing for correct buffer management if the buffer is released when its overwritten in a transaction before the transaction is applied.
Flag: EXEMPT NDK
Test: atest ASurfaceControlTest
Bug:362513091
Change-Id: I49fd8d21adb34c193144035cfa2bee5bd6143dab
diff --git a/native/android/libandroid.map.txt b/native/android/libandroid.map.txt
index 346c87d..b20cb77 100644
--- a/native/android/libandroid.map.txt
+++ b/native/android/libandroid.map.txt
@@ -273,6 +273,7 @@
ASurfaceTransaction_fromJava; # introduced=34
ASurfaceTransaction_reparent; # introduced=29
ASurfaceTransaction_setBuffer; # introduced=29
+ ASurfaceTransaction_setBufferWithRelease; # introduced=36
ASurfaceTransaction_setBufferAlpha; # introduced=29
ASurfaceTransaction_setBufferDataSpace; # introduced=29
ASurfaceTransaction_setBufferTransparency; # introduced=29
diff --git a/native/android/surface_control.cpp b/native/android/surface_control.cpp
index 6ce83cd..e46db6b 100644
--- a/native/android/surface_control.cpp
+++ b/native/android/surface_control.cpp
@@ -416,6 +416,35 @@
transaction->setBuffer(surfaceControl, graphic_buffer, fence);
}
+void ASurfaceTransaction_setBufferWithRelease(
+ ASurfaceTransaction* aSurfaceTransaction, ASurfaceControl* aSurfaceControl,
+ AHardwareBuffer* buffer, int acquire_fence_fd, void* _Null_unspecified context,
+ ASurfaceTransaction_OnBufferRelease aReleaseCallback) {
+ CHECK_NOT_NULL(aSurfaceTransaction);
+ CHECK_NOT_NULL(aSurfaceControl);
+ CHECK_NOT_NULL(aReleaseCallback);
+
+ sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
+ Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
+
+ sp<GraphicBuffer> graphic_buffer(GraphicBuffer::fromAHardwareBuffer(buffer));
+
+ std::optional<sp<Fence>> fence = std::nullopt;
+ if (acquire_fence_fd != -1) {
+ fence = new Fence(acquire_fence_fd);
+ }
+
+ ReleaseBufferCallback releaseBufferCallback =
+ [context,
+ aReleaseCallback](const ReleaseCallbackId&, const sp<Fence>& releaseFence,
+ std::optional<uint32_t> /* currentMaxAcquiredBufferCount */) {
+ (*aReleaseCallback)(context, (releaseFence) ? releaseFence->dup() : -1);
+ };
+
+ transaction->setBuffer(surfaceControl, graphic_buffer, fence, /* frameNumber */ std::nullopt,
+ /* producerId */ 0, releaseBufferCallback);
+}
+
void ASurfaceTransaction_setGeometry(ASurfaceTransaction* aSurfaceTransaction,
ASurfaceControl* aSurfaceControl, const ARect& source,
const ARect& destination, int32_t transform) {