Various OpenGL optimizations
Change-Id: Ib0742c96f10f5f50e7e5148b742c31b6c232d127
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index fa17aad..e7eaa50 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -141,13 +141,9 @@
mFirstSnapshot->height = height;
mFirstSnapshot->viewport.set(0, 0, width, height);
- mDirtyClip = false;
-
glDisable(GL_DITHER);
- glViewport(0, 0, width, height);
-
+ glEnable(GL_SCISSOR_TEST);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
-
glEnableVertexAttribArray(Program::kBindingPosition);
}
@@ -161,12 +157,13 @@
mSnapshot = new Snapshot(mFirstSnapshot,
SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
mSnapshot->fbo = getTargetFbo();
-
mSaveCount = 1;
- glEnable(GL_SCISSOR_TEST);
+ glViewport(0, 0, mWidth, mHeight);
glScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
+
mSnapshot->setClip(left, top, right, bottom);
+ mDirtyClip = false;
if (!opaque) {
glClear(GL_COLOR_BUFFER_BIT);
@@ -214,13 +211,9 @@
glEnable(GL_SCISSOR_TEST);
dirtyClip();
- glDisable(GL_DITHER);
-
glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- glEnableVertexAttribArray(Program::kBindingPosition);
-
mCaches.blend = true;
glEnable(GL_BLEND);
glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
@@ -916,10 +909,8 @@
setupDrawProgram();
setupDrawPureColorUniforms();
setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
+ setupDrawVertices(&mesh[0].position[0]);
- mCaches.unbindMeshBuffer();
- glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
- gVertexStride, &mesh[0].position[0]);
glDrawArrays(GL_TRIANGLES, 0, count * 6);
glEnable(GL_SCISSOR_TEST);