Make frame number type consistent
The frame numbers are ultimately stored as uint64_t so to avoid any implementation dependent casting we make sure all direct and indirect references to this value are stored as uint64_t
Test: N/A
Change-Id: I080c94b1007f2e884cf0fa3583bf51badc913a05
diff --git a/libs/hwui/FrameMetricsReporter.h b/libs/hwui/FrameMetricsReporter.h
index 95ca77e..7e51df7c 100644
--- a/libs/hwui/FrameMetricsReporter.h
+++ b/libs/hwui/FrameMetricsReporter.h
@@ -69,7 +69,7 @@
* stats of frames that are from "old" surfaces (i.e. with surfaceControlIds older than the one
* the observer was attached on) nor those that are from "old" frame numbers.
*/
- void reportFrameMetrics(const int64_t* stats, bool hasPresentTime, int64_t frameNumber,
+ void reportFrameMetrics(const int64_t* stats, bool hasPresentTime, uint64_t frameNumber,
int32_t surfaceControlId);
private: