Use updated factory for SkOverdrawColorFilter
Test: make
Change-Id: Ibf67a37e90152326b3088d2f15f17a6ad261658c
diff --git a/libs/hwui/pipeline/skia/SkiaPipeline.cpp b/libs/hwui/pipeline/skia/SkiaPipeline.cpp
index 29b4dd7..0658402 100644
--- a/libs/hwui/pipeline/skia/SkiaPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaPipeline.cpp
@@ -600,27 +600,24 @@
// Overdraw debugging
// These colors should be kept in sync with Caches::getOverdrawColor() with a few differences.
-// This implementation:
-// (1) Requires transparent entries for "no overdraw" and "single draws".
-// (2) Requires premul colors (instead of unpremul).
-// (3) Requires RGBA colors (instead of BGRA).
-static const uint32_t kOverdrawColors[2][6] = {
- {
- 0x00000000,
- 0x00000000,
- 0x2f2f0000,
- 0x2f002f00,
- 0x3f00003f,
- 0x7f00007f,
- },
- {
- 0x00000000,
- 0x00000000,
- 0x2f2f0000,
- 0x4f004f4f,
- 0x5f50335f,
- 0x7f00007f,
- },
+// This implementation requires transparent entries for "no overdraw" and "single draws".
+static const SkColor kOverdrawColors[2][6] = {
+ {
+ 0x00000000,
+ 0x00000000,
+ 0x2f0000ff,
+ 0x2f00ff00,
+ 0x3fff0000,
+ 0x7fff0000,
+ },
+ {
+ 0x00000000,
+ 0x00000000,
+ 0x2f0000ff,
+ 0x4fffff00,
+ 0x5fff89d7,
+ 0x7fff0000,
+ },
};
void SkiaPipeline::renderOverdraw(const SkRect& clip,
@@ -642,8 +639,8 @@
// Draw overdraw colors to the canvas. The color filter will convert counts to colors.
SkPaint paint;
- const SkPMColor* colors = kOverdrawColors[static_cast<int>(Properties::overdrawColorSet)];
- paint.setColorFilter(SkOverdrawColorFilter::Make(colors));
+ const SkColor* colors = kOverdrawColors[static_cast<int>(Properties::overdrawColorSet)];
+ paint.setColorFilter(SkOverdrawColorFilter::MakeWithSkColors(colors));
surface->getCanvas()->drawImage(counts.get(), 0.0f, 0.0f, &paint);
}