hwui: change TRIM_COMPLETE to TRIM_BACKGROUND
In preparation for lifecycle-consistent TRIM_MEMORY callbacks, be more
aggressive with TRIM_BACKGROUND.
Test: android.platform.test.scenario.launcher.FlingAllAppsMicrobenchmark
Bug: 253914117
Change-Id: I4c8b3331312f198dbf3f74495b8412873d1ca302
diff --git a/libs/hwui/renderthread/CacheManager.cpp b/libs/hwui/renderthread/CacheManager.cpp
index 23611ef..7e9d44f 100644
--- a/libs/hwui/renderthread/CacheManager.cpp
+++ b/libs/hwui/renderthread/CacheManager.cpp
@@ -117,12 +117,8 @@
// flush and submit all work to the gpu and wait for it to finish
mGrContext->flushAndSubmit(/*syncCpu=*/true);
- if (!Properties::isHighEndGfx && mode >= TrimLevel::MODERATE) {
- mode = TrimLevel::COMPLETE;
- }
-
switch (mode) {
- case TrimLevel::COMPLETE:
+ case TrimLevel::BACKGROUND:
mGrContext->freeGpuResources();
SkGraphics::PurgeAllCaches();
mRenderThread.destroyRenderingContext();