Remove old TaskManager system
Replace it with a newer, fancier, WorkQueue-inspired
one that's just a global common thread pool.
Test: hwuiunit passes
Change-Id: Ib5d03104a08bbac9a4ec67a1bfc0db2b35d6700f
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 091775dbe7..e48bd93 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -27,8 +27,10 @@
#include "pipeline/skia/SkiaOpenGLPipeline.h"
#include "pipeline/skia/SkiaPipeline.h"
#include "pipeline/skia/SkiaVulkanPipeline.h"
+#include "thread/CommonPool.h"
#include "utils/GLUtils.h"
#include "utils/TimeUtils.h"
+#include "utils/TraceUtils.h"
#include "../Properties.h"
#include <cutils/properties.h>
@@ -603,31 +605,14 @@
if (mFrameFences.size()) {
ATRACE_CALL();
for (auto& fence : mFrameFences) {
- fence->getResult();
+ fence.get();
}
mFrameFences.clear();
}
}
-class CanvasContext::FuncTaskProcessor : public TaskProcessor<bool> {
-public:
- explicit FuncTaskProcessor(TaskManager* taskManager) : TaskProcessor<bool>(taskManager) {}
-
- virtual void onProcess(const sp<Task<bool> >& task) override {
- FuncTask* t = static_cast<FuncTask*>(task.get());
- t->func();
- task->setResult(true);
- }
-};
-
void CanvasContext::enqueueFrameWork(std::function<void()>&& func) {
- if (!mFrameWorkProcessor.get()) {
- mFrameWorkProcessor = new FuncTaskProcessor(mRenderPipeline->getTaskManager());
- }
- sp<FuncTask> task(new FuncTask());
- task->func = func;
- mFrameFences.push_back(task);
- mFrameWorkProcessor->add(task);
+ mFrameFences.push_back(CommonPool::async(std::move(func)));
}
int64_t CanvasContext::getFrameNumber() {