Remove STL from the blueprint level

Removes the STL defined in the LockscreenContent and use the scene scope
that is provided on the top level. In KeyguardViewConfigurator, we need
to make an STL at the root level so that we can invoke the composable
with a SceneScope.

Bug: 301968149
Test: Do transitions in flexiglass
Flag: ACONFIG com.android.systemui.compose_lockscreen DEVELOPMENT
Change-Id: I476b34e7d10f5a4ecab80967f3c9d78d8551f8bc
diff --git a/packages/SystemUI/compose/features/src/com/android/systemui/keyguard/ui/composable/LockscreenContent.kt b/packages/SystemUI/compose/features/src/com/android/systemui/keyguard/ui/composable/LockscreenContent.kt
index 1178cc8..4bef9ef 100644
--- a/packages/SystemUI/compose/features/src/com/android/systemui/keyguard/ui/composable/LockscreenContent.kt
+++ b/packages/SystemUI/compose/features/src/com/android/systemui/keyguard/ui/composable/LockscreenContent.kt
@@ -16,7 +16,6 @@
 
 package com.android.systemui.keyguard.ui.composable
 
-import androidx.compose.foundation.layout.fillMaxSize
 import androidx.compose.runtime.Composable
 import androidx.compose.runtime.DisposableEffect
 import androidx.compose.runtime.collectAsState
@@ -24,9 +23,7 @@
 import androidx.compose.runtime.rememberCoroutineScope
 import androidx.compose.ui.Modifier
 import androidx.compose.ui.platform.LocalView
-import com.android.compose.animation.scene.SceneKey
-import com.android.compose.animation.scene.SceneTransitionLayout
-import com.android.compose.animation.scene.transitions
+import com.android.compose.animation.scene.SceneScope
 import com.android.systemui.keyguard.domain.interactor.KeyguardClockInteractor
 import com.android.systemui.keyguard.ui.composable.blueprint.ComposableLockscreenSceneBlueprint
 import com.android.systemui.keyguard.ui.viewmodel.LockscreenContentViewModel
@@ -45,16 +42,12 @@
     private val blueprints: Set<@JvmSuppressWildcards ComposableLockscreenSceneBlueprint>,
     private val clockInteractor: KeyguardClockInteractor,
 ) {
-
-    private val sceneKeyByBlueprint: Map<ComposableLockscreenSceneBlueprint, SceneKey> by lazy {
-        blueprints.associateWith { blueprint -> SceneKey(blueprint.id) }
-    }
-    private val sceneKeyByBlueprintId: Map<String, SceneKey> by lazy {
-        sceneKeyByBlueprint.entries.associate { (blueprint, sceneKey) -> blueprint.id to sceneKey }
+    private val blueprintByBlueprintId: Map<String, ComposableLockscreenSceneBlueprint> by lazy {
+        blueprints.associateBy { it.id }
     }
 
     @Composable
-    fun Content(
+    fun SceneScope.Content(
         modifier: Modifier = Modifier,
     ) {
         val coroutineScope = rememberCoroutineScope()
@@ -66,19 +59,7 @@
             onDispose { clockInteractor.clockEventController.unregisterListeners() }
         }
 
-        // Switch smoothly between blueprints, any composable tagged with element() will be
-        // transition-animated between any two blueprints, if they both display the same element.
-        SceneTransitionLayout(
-            currentScene = checkNotNull(sceneKeyByBlueprintId[blueprintId]),
-            onChangeScene = {},
-            transitions =
-                transitions { sceneKeyByBlueprintId.values.forEach { sceneKey -> to(sceneKey) } },
-            modifier = modifier,
-            enableInterruptions = false,
-        ) {
-            sceneKeyByBlueprint.entries.forEach { (blueprint, sceneKey) ->
-                scene(sceneKey) { with(blueprint) { Content(Modifier.fillMaxSize()) } }
-            }
-        }
+        val blueprint = blueprintByBlueprintId[blueprintId] ?: return
+        with(blueprint) { Content(modifier) }
     }
 }
diff --git a/packages/SystemUI/compose/features/src/com/android/systemui/keyguard/ui/composable/LockscreenScene.kt b/packages/SystemUI/compose/features/src/com/android/systemui/keyguard/ui/composable/LockscreenScene.kt
index 7acb4d5..c241f9c 100644
--- a/packages/SystemUI/compose/features/src/com/android/systemui/keyguard/ui/composable/LockscreenScene.kt
+++ b/packages/SystemUI/compose/features/src/com/android/systemui/keyguard/ui/composable/LockscreenScene.kt
@@ -66,9 +66,5 @@
         key = QuickSettings.SharedValues.TilesSquishiness,
     )
 
-    lockscreenContent
-        .get()
-        .Content(
-            modifier = modifier.fillMaxSize(),
-        )
+    with(lockscreenContent.get()) { Content(modifier = modifier.fillMaxSize()) }
 }
diff --git a/packages/SystemUI/src/com/android/systemui/keyguard/KeyguardViewConfigurator.kt b/packages/SystemUI/src/com/android/systemui/keyguard/KeyguardViewConfigurator.kt
index fa845c7..3da3e2f 100644
--- a/packages/SystemUI/src/com/android/systemui/keyguard/KeyguardViewConfigurator.kt
+++ b/packages/SystemUI/src/com/android/systemui/keyguard/KeyguardViewConfigurator.kt
@@ -29,6 +29,9 @@
 import androidx.constraintlayout.widget.ConstraintSet.PARENT_ID
 import androidx.constraintlayout.widget.ConstraintSet.START
 import androidx.constraintlayout.widget.ConstraintSet.TOP
+import com.android.compose.animation.scene.SceneKey
+import com.android.compose.animation.scene.SceneTransitionLayout
+import com.android.compose.animation.scene.transitions
 import com.android.internal.jank.InteractionJankMonitor
 import com.android.keyguard.KeyguardStatusView
 import com.android.keyguard.KeyguardStatusViewController
@@ -109,6 +112,7 @@
 
     private var rootViewHandle: DisposableHandle? = null
     private var indicationAreaHandle: DisposableHandle? = null
+    private val sceneKey = SceneKey("root-view-scene-key")
 
     var keyguardStatusViewController: KeyguardStatusViewController? = null
         get() {
@@ -219,12 +223,25 @@
             blueprints.mapNotNull { it as? ComposableLockscreenSceneBlueprint }.toSet()
         return ComposeView(context).apply {
             setContent {
-                LockscreenContent(
-                        viewModel = viewModel,
-                        blueprints = sceneBlueprints,
-                        clockInteractor = clockInteractor
-                    )
-                    .Content(modifier = Modifier.fillMaxSize())
+                // STL is used solely to provide a SceneScope to enable us to invoke SceneScope
+                // composables.
+                SceneTransitionLayout(
+                    currentScene = sceneKey,
+                    onChangeScene = {},
+                    transitions = transitions {},
+                ) {
+                    scene(sceneKey) {
+                        with(
+                            LockscreenContent(
+                                viewModel = viewModel,
+                                blueprints = sceneBlueprints,
+                                clockInteractor = clockInteractor
+                            )
+                        ) {
+                            Content(modifier = Modifier.fillMaxSize())
+                        }
+                    }
+                }
             }
         }
     }