Merge "Add empty implementation of ShadeController" into main
diff --git a/packages/SystemUI/src/com/android/systemui/shade/ShadeController.java b/packages/SystemUI/src/com/android/systemui/shade/ShadeController.java
index 317d885..ebb9888 100644
--- a/packages/SystemUI/src/com/android/systemui/shade/ShadeController.java
+++ b/packages/SystemUI/src/com/android/systemui/shade/ShadeController.java
@@ -18,6 +18,7 @@
import android.view.MotionEvent;
+import com.android.systemui.statusbar.CommandQueue;
import com.android.systemui.statusbar.NotificationPresenter;
import com.android.systemui.statusbar.StatusBarState;
import com.android.systemui.statusbar.phone.CentralSurfaces;
@@ -39,16 +40,24 @@
void instantCollapseShade();
/** See {@link #animateCollapseShade(int, boolean, boolean, float)}. */
- void animateCollapseShade();
+ default void animateCollapseShade() {
+ animateCollapseShade(CommandQueue.FLAG_EXCLUDE_NONE);
+ }
/** See {@link #animateCollapseShade(int, boolean, boolean, float)}. */
- void animateCollapseShade(int flags);
+ default void animateCollapseShade(int flags) {
+ animateCollapseShade(flags, false, false, 1.0f);
+ }
/** See {@link #animateCollapseShade(int, boolean, boolean, float)}. */
- void animateCollapseShadeForced();
+ default void animateCollapseShadeForced() {
+ animateCollapseShade(CommandQueue.FLAG_EXCLUDE_NONE, true, false, 1.0f);
+ }
/** See {@link #animateCollapseShade(int, boolean, boolean, float)}. */
- void animateCollapseShadeForcedDelayed();
+ default void animateCollapseShadeForcedDelayed() {
+ animateCollapseShade(CommandQueue.FLAG_EXCLUDE_RECENTS_PANEL, true, true, 1.0f);
+ }
/**
* Collapse the shade animated, showing the bouncer when on {@link StatusBarState#KEYGUARD} or
@@ -155,17 +164,17 @@
void onLaunchAnimationEnd(boolean launchIsFullScreen);
/** Sets the listener for when the visibility of the shade changes. */
- void setVisibilityListener(ShadeVisibilityListener listener);
+ default void setVisibilityListener(ShadeVisibilityListener listener) {};
/** */
- void setNotificationPresenter(NotificationPresenter presenter);
+ default void setNotificationPresenter(NotificationPresenter presenter) {};
/** */
- void setNotificationShadeWindowViewController(
- NotificationShadeWindowViewController notificationShadeWindowViewController);
+ default void setNotificationShadeWindowViewController(
+ NotificationShadeWindowViewController notificationShadeWindowViewController) {};
/** */
- void setShadeViewController(ShadeViewController shadeViewController);
+ default void setShadeViewController(ShadeViewController shadeViewController) {};
/** Listens for shade visibility changes. */
interface ShadeVisibilityListener {
diff --git a/packages/SystemUI/src/com/android/systemui/shade/ShadeControllerEmptyImpl.kt b/packages/SystemUI/src/com/android/systemui/shade/ShadeControllerEmptyImpl.kt
new file mode 100644
index 0000000..4d05007
--- /dev/null
+++ b/packages/SystemUI/src/com/android/systemui/shade/ShadeControllerEmptyImpl.kt
@@ -0,0 +1,52 @@
+package com.android.systemui.shade
+
+import android.view.MotionEvent
+import com.android.systemui.dagger.SysUISingleton
+import javax.inject.Inject
+
+/** Empty implementation of ShadeController for variants of Android without shades. */
+@SysUISingleton
+open class ShadeControllerEmptyImpl @Inject constructor() : ShadeController {
+ override fun instantExpandShade() {}
+ override fun instantCollapseShade() {}
+ override fun animateCollapseShade(
+ flags: Int,
+ force: Boolean,
+ delayed: Boolean,
+ speedUpFactor: Float
+ ) {}
+ override fun animateExpandShade() {}
+ override fun animateExpandQs() {}
+ override fun postAnimateCollapseShade() {}
+ override fun postAnimateForceCollapseShade() {}
+ override fun postAnimateExpandQs() {}
+ override fun cancelExpansionAndCollapseShade() {}
+ override fun closeShadeIfOpen(): Boolean {
+ return false
+ }
+ override fun isKeyguard(): Boolean {
+ return false
+ }
+ override fun isShadeFullyOpen(): Boolean {
+ return false
+ }
+ override fun isExpandingOrCollapsing(): Boolean {
+ return false
+ }
+ override fun postOnShadeExpanded(action: Runnable?) {}
+ override fun addPostCollapseAction(action: Runnable?) {}
+ override fun runPostCollapseRunnables() {}
+ override fun collapseShade(): Boolean {
+ return false
+ }
+ override fun collapseShade(animate: Boolean) {}
+ override fun collapseOnMainThread() {}
+ override fun makeExpandedInvisible() {}
+ override fun makeExpandedVisible(force: Boolean) {}
+ override fun isExpandedVisible(): Boolean {
+ return false
+ }
+ override fun onStatusBarTouch(event: MotionEvent?) {}
+ override fun onLaunchAnimationCancelled(isLaunchForActivity: Boolean) {}
+ override fun onLaunchAnimationEnd(launchIsFullScreen: Boolean) {}
+}
diff --git a/packages/SystemUI/src/com/android/systemui/shade/ShadeControllerImpl.java b/packages/SystemUI/src/com/android/systemui/shade/ShadeControllerImpl.java
index b92afac..af74a8d 100644
--- a/packages/SystemUI/src/com/android/systemui/shade/ShadeControllerImpl.java
+++ b/packages/SystemUI/src/com/android/systemui/shade/ShadeControllerImpl.java
@@ -112,26 +112,6 @@
}
@Override
- public void animateCollapseShade() {
- animateCollapseShade(CommandQueue.FLAG_EXCLUDE_NONE);
- }
-
- @Override
- public void animateCollapseShade(int flags) {
- animateCollapseShade(flags, false, false, 1.0f);
- }
-
- @Override
- public void animateCollapseShadeForced() {
- animateCollapseShade(CommandQueue.FLAG_EXCLUDE_NONE, true, false, 1.0f);
- }
-
- @Override
- public void animateCollapseShadeForcedDelayed() {
- animateCollapseShade(CommandQueue.FLAG_EXCLUDE_RECENTS_PANEL, true, true, 1.0f);
- }
-
- @Override
public void animateCollapseShade(int flags, boolean force, boolean delayed,
float speedUpFactor) {
if (!force && mStatusBarStateController.getState() != StatusBarState.SHADE) {