Holepunch layers for SurfaceView
Update RenderNodeDrawable to hole punch areas into
layers created for SurfaceView
Bug: 184297961
Test: Added CTS test to SurfaceViewTests
Change-Id: I1f03a4fe34c5a8b7411ebe728ea3d4195fcd1fac
diff --git a/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp b/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp
index cb0ff8d..5627a7e 100644
--- a/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp
+++ b/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp
@@ -18,6 +18,7 @@
#include <SkPaintFilterCanvas.h>
#include "RenderNode.h"
#include "SkiaDisplayList.h"
+#include "TransformCanvas.h"
#include "utils/TraceUtils.h"
#include <include/effects/SkImageFilters.h>
@@ -256,6 +257,11 @@
canvas->drawAnnotation(bounds, String8::format(
"SurfaceID|%" PRId64, renderNode->uniqueId()).c_str(), nullptr);
}
+
+ if (renderNode->hasHolePunches()) {
+ TransformCanvas transformCanvas(canvas);
+ displayList->draw(&transformCanvas);
+ }
canvas->drawImageRect(snapshotImage, bounds, bounds, sampling, &paint,
SkCanvas::kStrict_SrcRectConstraint);