Holepunch layers for SurfaceView

Update RenderNodeDrawable to hole punch areas into
layers created for SurfaceView

Bug: 184297961
Test: Added CTS test to SurfaceViewTests
Change-Id: I1f03a4fe34c5a8b7411ebe728ea3d4195fcd1fac
diff --git a/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp b/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp
index cb0ff8d..5627a7e 100644
--- a/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp
+++ b/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp
@@ -18,6 +18,7 @@
 #include <SkPaintFilterCanvas.h>
 #include "RenderNode.h"
 #include "SkiaDisplayList.h"
+#include "TransformCanvas.h"
 #include "utils/TraceUtils.h"
 
 #include <include/effects/SkImageFilters.h>
@@ -256,6 +257,11 @@
                 canvas->drawAnnotation(bounds, String8::format(
                     "SurfaceID|%" PRId64, renderNode->uniqueId()).c_str(), nullptr);
             }
+
+            if (renderNode->hasHolePunches()) {
+                TransformCanvas transformCanvas(canvas);
+                displayList->draw(&transformCanvas);
+            }
             canvas->drawImageRect(snapshotImage, bounds, bounds, sampling, &paint,
                                   SkCanvas::kStrict_SrcRectConstraint);