Holepunch layers for SurfaceView
Update RenderNodeDrawable to hole punch areas into
layers created for SurfaceView
Bug: 184297961
Test: Added CTS test to SurfaceViewTests
Change-Id: I1f03a4fe34c5a8b7411ebe728ea3d4195fcd1fac
diff --git a/libs/hwui/SkiaCanvas.cpp b/libs/hwui/SkiaCanvas.cpp
index 28d2b4c..4c4a152 100644
--- a/libs/hwui/SkiaCanvas.cpp
+++ b/libs/hwui/SkiaCanvas.cpp
@@ -23,6 +23,7 @@
#include "hwui/MinikinUtils.h"
#include "hwui/PaintFilter.h"
#include "pipeline/skia/AnimatedDrawables.h"
+#include "pipeline/skia/HolePunch.h"
#include <SkAndroidFrameworkUtils.h>
#include <SkAnimatedImage.h>
@@ -244,6 +245,13 @@
return (rec && rec->saveCount == currentSaveCount) ? rec : nullptr;
}
+void SkiaCanvas::punchHole(const SkRRect& rect) {
+ SkPaint paint = SkPaint();
+ paint.setColor(0);
+ paint.setBlendMode(SkBlendMode::kClear);
+ mCanvas->drawRRect(rect, paint);
+}
+
// ----------------------------------------------------------------------------
// functions to emulate legacy SaveFlags (i.e. independent matrix/clip flags)
// ----------------------------------------------------------------------------