Holepunch layers for SurfaceView
Update RenderNodeDrawable to hole punch areas into
layers created for SurfaceView
Bug: 184297961
Test: Added CTS test to SurfaceViewTests
Change-Id: I1f03a4fe34c5a8b7411ebe728ea3d4195fcd1fac
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index f5b2675..e9eae3d 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -255,15 +255,19 @@
if (mDisplayList) {
info.out.hasFunctors |= mDisplayList.hasFunctor();
+ mHasHolePunches = mDisplayList.hasHolePunches();
bool isDirty = mDisplayList.prepareListAndChildren(
observer, info, childFunctorsNeedLayer,
- [](RenderNode* child, TreeObserver& observer, TreeInfo& info,
- bool functorsNeedLayer) {
+ [this](RenderNode* child, TreeObserver& observer, TreeInfo& info,
+ bool functorsNeedLayer) {
child->prepareTreeImpl(observer, info, functorsNeedLayer);
+ mHasHolePunches |= child->hasHolePunches();
});
if (isDirty) {
damageSelf(info);
}
+ } else {
+ mHasHolePunches = false;
}
pushLayerUpdate(info);