add runtime color filter support to platform

Flag: com.android.graphics.hwui.flags.runtime_color_filters_blenders

Test: atest CtsUiRenderingTestCases:RuntimeColorFilterTests
Bug: b/358126864

Change-Id: If569957489f5352455c419074219125f6e9cc43e
diff --git a/libs/hwui/jni/RuntimeEffectUtils.cpp b/libs/hwui/jni/RuntimeEffectUtils.cpp
new file mode 100644
index 0000000..46db863
--- /dev/null
+++ b/libs/hwui/jni/RuntimeEffectUtils.cpp
@@ -0,0 +1,101 @@
+/*
+ * Copyright (C) 2024 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "RuntimeEffectUtils.h"
+
+#include "include/effects/SkRuntimeEffect.h"
+
+namespace android {
+namespace uirenderer {
+
+static inline int ThrowIAEFmt(JNIEnv* env, const char* fmt, ...) {
+    va_list args;
+    va_start(args, fmt);
+    int ret = jniThrowExceptionFmt(env, "java/lang/IllegalArgumentException", fmt, args);
+    va_end(args);
+    return ret;
+}
+
+bool isIntUniformType(const SkRuntimeEffect::Uniform::Type& type) {
+    switch (type) {
+        case SkRuntimeEffect::Uniform::Type::kFloat:
+        case SkRuntimeEffect::Uniform::Type::kFloat2:
+        case SkRuntimeEffect::Uniform::Type::kFloat3:
+        case SkRuntimeEffect::Uniform::Type::kFloat4:
+        case SkRuntimeEffect::Uniform::Type::kFloat2x2:
+        case SkRuntimeEffect::Uniform::Type::kFloat3x3:
+        case SkRuntimeEffect::Uniform::Type::kFloat4x4:
+            return false;
+        case SkRuntimeEffect::Uniform::Type::kInt:
+        case SkRuntimeEffect::Uniform::Type::kInt2:
+        case SkRuntimeEffect::Uniform::Type::kInt3:
+        case SkRuntimeEffect::Uniform::Type::kInt4:
+            return true;
+    }
+}
+
+void UpdateFloatUniforms(JNIEnv* env, SkRuntimeEffectBuilder* builder, const char* uniformName,
+                         const float values[], int count, bool isColor) {
+    SkRuntimeEffectBuilder::BuilderUniform uniform = builder->uniform(uniformName);
+    if (uniform.fVar == nullptr) {
+        ThrowIAEFmt(env, "unable to find uniform named %s", uniformName);
+    } else if (isColor != ((uniform.fVar->flags & SkRuntimeEffect::Uniform::kColor_Flag) != 0)) {
+        if (isColor) {
+            jniThrowExceptionFmt(
+                    env, "java/lang/IllegalArgumentException",
+                    "attempting to set a color uniform using the non-color specific APIs: %s %x",
+                    uniformName, uniform.fVar->flags);
+        } else {
+            ThrowIAEFmt(env,
+                        "attempting to set a non-color uniform using the setColorUniform APIs: %s",
+                        uniformName);
+        }
+    } else if (isIntUniformType(uniform.fVar->type)) {
+        ThrowIAEFmt(env, "attempting to set a int uniform using the setUniform APIs: %s",
+                    uniformName);
+    } else if (!uniform.set<float>(values, count)) {
+        ThrowIAEFmt(env, "mismatch in byte size for uniform [expected: %zu actual: %zu]",
+                    uniform.fVar->sizeInBytes(), sizeof(float) * count);
+    }
+}
+
+void UpdateIntUniforms(JNIEnv* env, SkRuntimeEffectBuilder* builder, const char* uniformName,
+                       const int values[], int count) {
+    SkRuntimeEffectBuilder::BuilderUniform uniform = builder->uniform(uniformName);
+    if (uniform.fVar == nullptr) {
+        ThrowIAEFmt(env, "unable to find uniform named %s", uniformName);
+    } else if (!isIntUniformType(uniform.fVar->type)) {
+        ThrowIAEFmt(env, "attempting to set a non-int uniform using the setIntUniform APIs: %s",
+                    uniformName);
+    } else if (!uniform.set<int>(values, count)) {
+        ThrowIAEFmt(env, "mismatch in byte size for uniform [expected: %zu actual: %zu]",
+                    uniform.fVar->sizeInBytes(), sizeof(float) * count);
+    }
+}
+
+void UpdateChild(JNIEnv* env, SkRuntimeEffectBuilder* builder, const char* childName,
+                 SkFlattenable* childEffect) {
+    SkRuntimeShaderBuilder::BuilderChild builderChild = builder->child(childName);
+    if (builderChild.fChild == nullptr) {
+        ThrowIAEFmt(env, "unable to find shader named %s", childName);
+        return;
+    }
+
+    builderChild = sk_ref_sp(childEffect);
+}
+
+}  // namespace uirenderer
+}  // namespace android
\ No newline at end of file