Reduce setInputWindows call (2/2)
Assign the parent layer when creating a new surface and reparent it if
only if it changed to another display.
Test: enable setInputWindow log, connect a mouse device and move.
Bug: 133780957
Change-Id: Ia244b0af483b48a9c667e18566440076ce29c223
diff --git a/libs/input/SpriteController.cpp b/libs/input/SpriteController.cpp
index cab3f84..130b204 100644
--- a/libs/input/SpriteController.cpp
+++ b/libs/input/SpriteController.cpp
@@ -131,8 +131,9 @@
update.state.surfaceHeight = update.state.icon.height();
update.state.surfaceDrawn = false;
update.state.surfaceVisible = false;
- update.state.surfaceControl = obtainSurface(
- update.state.surfaceWidth, update.state.surfaceHeight);
+ update.state.surfaceControl =
+ obtainSurface(update.state.surfaceWidth, update.state.surfaceHeight,
+ update.state.displayId);
if (update.state.surfaceControl != NULL) {
update.surfaceChanged = surfaceChanged = true;
}
@@ -168,8 +169,8 @@
}
}
- // If surface is a new one, we have to set right layer stack.
- if (update.surfaceChanged || update.state.dirty & DIRTY_DISPLAY_ID) {
+ // If surface has changed to a new display, we have to reparent it.
+ if (update.state.dirty & DIRTY_DISPLAY_ID) {
t.reparent(update.state.surfaceControl, mParentSurfaceProvider(update.state.displayId));
needApplyTransaction = true;
}
@@ -330,21 +331,28 @@
}
}
-sp<SurfaceControl> SpriteController::obtainSurface(int32_t width, int32_t height) {
+sp<SurfaceControl> SpriteController::obtainSurface(int32_t width, int32_t height,
+ int32_t displayId) {
ensureSurfaceComposerClient();
- sp<SurfaceControl> surfaceControl = mSurfaceComposerClient->createSurface(
- String8("Sprite"), width, height, PIXEL_FORMAT_RGBA_8888,
- ISurfaceComposerClient::eHidden |
- ISurfaceComposerClient::eCursorWindow);
- if (surfaceControl == NULL || !surfaceControl->isValid()) {
+ const sp<SurfaceControl> parent = mParentSurfaceProvider(displayId);
+ if (parent == nullptr) {
+ ALOGE("Failed to get the parent surface for pointers on display %d", displayId);
+ }
+
+ const sp<SurfaceControl> surfaceControl =
+ mSurfaceComposerClient->createSurface(String8("Sprite"), width, height,
+ PIXEL_FORMAT_RGBA_8888,
+ ISurfaceComposerClient::eHidden |
+ ISurfaceComposerClient::eCursorWindow,
+ parent ? parent->getHandle() : nullptr);
+ if (surfaceControl == nullptr || !surfaceControl->isValid()) {
ALOGE("Error creating sprite surface.");
- return NULL;
+ return nullptr;
}
return surfaceControl;
}
-
// --- SpriteController::SpriteImpl ---
SpriteController::SpriteImpl::SpriteImpl(const sp<SpriteController> controller) :