Refactor RenderState and remove unused functionality.

Test: hwui_unit_tests still pass
Change-Id: Ie943671535ab8c5da1bac05985e815e0cb842dc1
diff --git a/libs/hwui/DeferredLayerUpdater.cpp b/libs/hwui/DeferredLayerUpdater.cpp
index 837d546..b772e5b 100644
--- a/libs/hwui/DeferredLayerUpdater.cpp
+++ b/libs/hwui/DeferredLayerUpdater.cpp
@@ -29,12 +29,16 @@
         , mGLContextAttached(false)
         , mUpdateTexImage(false)
         , mLayer(nullptr) {
-    renderState.registerDeferredLayerUpdater(this);
+    renderState.registerContextCallback(this);
 }
 
 DeferredLayerUpdater::~DeferredLayerUpdater() {
     setTransform(nullptr);
-    mRenderState.unregisterDeferredLayerUpdater(this);
+    mRenderState.removeContextCallback(this);
+    destroyLayer();
+}
+
+void DeferredLayerUpdater::onContextDestroyed() {
     destroyLayer();
 }
 
diff --git a/libs/hwui/DeferredLayerUpdater.h b/libs/hwui/DeferredLayerUpdater.h
index 4c323b8..b2c5131 100644
--- a/libs/hwui/DeferredLayerUpdater.h
+++ b/libs/hwui/DeferredLayerUpdater.h
@@ -27,6 +27,7 @@
 #include <GLES2/gl2.h>
 #include <GLES2/gl2ext.h>
 
+#include "renderstate/RenderState.h"
 #include "surfacetexture/SurfaceTexture.h"
 #include "Layer.h"
 #include "Rect.h"
@@ -38,7 +39,7 @@
 
 // Container to hold the properties a layer should be set to at the start
 // of a render pass
-class DeferredLayerUpdater : public VirtualLightRefBase {
+class DeferredLayerUpdater : public VirtualLightRefBase, public IGpuContextCallback {
 public:
     // Note that DeferredLayerUpdater assumes it is taking ownership of the layer
     // and will not call incrementRef on it as a result.
@@ -98,6 +99,9 @@
 
     void destroyLayer();
 
+protected:
+    void onContextDestroyed() override;
+
 private:
     RenderState& mRenderState;
 
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index d5afb20..896b434 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -158,7 +158,7 @@
         CC_UNLIKELY(properties().getWidth() == 0) || CC_UNLIKELY(properties().getHeight() == 0) ||
         CC_UNLIKELY(!properties().fitsOnLayer())) {
         if (CC_UNLIKELY(hasLayer())) {
-            renderthread::CanvasContext::destroyLayer(this);
+            this->setLayerSurface(nullptr);
         }
         return;
     }
@@ -313,7 +313,7 @@
 
 void RenderNode::destroyHardwareResources(TreeInfo* info) {
     if (hasLayer()) {
-        renderthread::CanvasContext::destroyLayer(this);
+        this->setLayerSurface(nullptr);
     }
     setStagingDisplayList(nullptr);
 
@@ -323,7 +323,7 @@
 
 void RenderNode::destroyLayers() {
     if (hasLayer()) {
-        renderthread::CanvasContext::destroyLayer(this);
+        this->setLayerSurface(nullptr);
     }
     if (mDisplayList) {
         mDisplayList->updateChildren([](RenderNode* child) { child->destroyLayers(); });
diff --git a/libs/hwui/hwui/Bitmap.cpp b/libs/hwui/hwui/Bitmap.cpp
index 440620a..f1c10d1 100644
--- a/libs/hwui/hwui/Bitmap.cpp
+++ b/libs/hwui/hwui/Bitmap.cpp
@@ -230,8 +230,6 @@
             mPixelStorage.hardware.buffer = nullptr;
             break;
     }
-
-    android::uirenderer::renderthread::RenderProxy::onBitmapDestroyed(getStableID());
 }
 
 bool Bitmap::hasHardwareMipMap() const {
diff --git a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
index e586be1..e8bf492 100644
--- a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
@@ -21,6 +21,7 @@
 #include "SkiaPipeline.h"
 #include "SkiaProfileRenderer.h"
 #include "hwui/Bitmap.h"
+#include "private/hwui/DrawGlInfo.h"
 #include "renderstate/RenderState.h"
 #include "renderthread/EglManager.h"
 #include "renderthread/Frame.h"
diff --git a/libs/hwui/pipeline/skia/SkiaPipeline.cpp b/libs/hwui/pipeline/skia/SkiaPipeline.cpp
index 7f8abb8..2dfe7c7 100644
--- a/libs/hwui/pipeline/skia/SkiaPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaPipeline.cpp
@@ -200,10 +200,6 @@
     return false;
 }
 
-void SkiaPipeline::destroyLayer(RenderNode* node) {
-    node->setLayerSurface(nullptr);
-}
-
 void SkiaPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
     GrContext* context = thread.getGrContext();
     if (context) {
diff --git a/libs/hwui/pipeline/skia/SkiaPipeline.h b/libs/hwui/pipeline/skia/SkiaPipeline.h
index b78dea1..ee9158c 100644
--- a/libs/hwui/pipeline/skia/SkiaPipeline.h
+++ b/libs/hwui/pipeline/skia/SkiaPipeline.h
@@ -54,8 +54,6 @@
 
     std::vector<VectorDrawableRoot*>* getVectorDrawables() { return &mVectorDrawables; }
 
-    static void destroyLayer(RenderNode* node);
-
     static void prepareToDraw(const renderthread::RenderThread& thread, Bitmap* bitmap);
 
     void renderLayersImpl(const LayerUpdateQueue& layers, bool opaque);
diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp
index b595ab8..fad9440 100644
--- a/libs/hwui/renderstate/RenderState.cpp
+++ b/libs/hwui/renderstate/RenderState.cpp
@@ -14,90 +14,28 @@
  * limitations under the License.
  */
 #include "renderstate/RenderState.h"
-#include <GpuMemoryTracker.h>
-#include "DeferredLayerUpdater.h"
-#include "Snapshot.h"
 
-#include "renderthread/CanvasContext.h"
-#include "renderthread/EglManager.h"
-#include "utils/GLUtils.h"
-
-#include <algorithm>
-
-#include <ui/ColorSpace.h>
+#include "renderthread/RenderThread.h"
+#include "GpuMemoryTracker.h"
 
 namespace android {
 namespace uirenderer {
 
-RenderState::RenderState(renderthread::RenderThread& thread)
-        : mRenderThread(thread), mViewportWidth(0), mViewportHeight(0), mFramebuffer(0) {
+RenderState::RenderState(renderthread::RenderThread& thread) : mRenderThread(thread) {
     mThreadId = pthread_self();
 }
 
-RenderState::~RenderState() {
-}
-
 void RenderState::onContextCreated() {
     GpuMemoryTracker::onGpuContextCreated();
 }
 
-static void destroyLayerInUpdater(DeferredLayerUpdater* layerUpdater) {
-    layerUpdater->destroyLayer();
-}
-
 void RenderState::onContextDestroyed() {
-    std::for_each(mActiveLayerUpdaters.begin(), mActiveLayerUpdaters.end(), destroyLayerInUpdater);
     for(auto callback : mContextCallbacks) {
         callback->onContextDestroyed();
     }
     GpuMemoryTracker::onGpuContextDestroyed();
 }
 
-GrContext* RenderState::getGrContext() const {
-    return mRenderThread.getGrContext();
-}
-
-void RenderState::onBitmapDestroyed(uint32_t pixelRefId) {
-    // DEAD CODE
-}
-
-void RenderState::setViewport(GLsizei width, GLsizei height) {
-    mViewportWidth = width;
-    mViewportHeight = height;
-    glViewport(0, 0, mViewportWidth, mViewportHeight);
-}
-
-void RenderState::getViewport(GLsizei* outWidth, GLsizei* outHeight) {
-    *outWidth = mViewportWidth;
-    *outHeight = mViewportHeight;
-}
-
-void RenderState::bindFramebuffer(GLuint fbo) {
-    if (mFramebuffer != fbo) {
-        mFramebuffer = fbo;
-        glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
-    }
-}
-
-GLuint RenderState::createFramebuffer() {
-    GLuint ret;
-    glGenFramebuffers(1, &ret);
-    return ret;
-}
-
-void RenderState::deleteFramebuffer(GLuint fbo) {
-    if (mFramebuffer == fbo) {
-        // GL defines that deleting the currently bound FBO rebinds FBO 0.
-        // Reflect this in our cached value.
-        mFramebuffer = 0;
-    }
-    glDeleteFramebuffers(1, &fbo);
-}
-
-void RenderState::debugOverdraw(bool enable, bool clear) {
-    // DEAD CODE
-}
-
 void RenderState::postDecStrong(VirtualLightRefBase* object) {
     if (pthread_equal(mThreadId, pthread_self())) {
         object->decStrong(nullptr);
@@ -110,13 +48,5 @@
 // Render
 ///////////////////////////////////////////////////////////////////////////////
 
-void RenderState::dump() {
-    // DEAD CODE
-}
-
-renderthread::RenderThread& RenderState::getRenderThread() {
-    return mRenderThread;
-}
-
 } /* namespace uirenderer */
 } /* namespace android */
diff --git a/libs/hwui/renderstate/RenderState.h b/libs/hwui/renderstate/RenderState.h
index dee02e9..ff5d02f 100644
--- a/libs/hwui/renderstate/RenderState.h
+++ b/libs/hwui/renderstate/RenderState.h
@@ -18,26 +18,16 @@
 
 #include "utils/Macros.h"
 
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#include <private/hwui/DrawGlInfo.h>
-#include <ui/Region.h>
-#include <utils/Functor.h>
-#include <utils/Mutex.h>
 #include <utils/RefBase.h>
 #include <set>
 
-class GrContext;
-
 namespace android {
 namespace uirenderer {
 
 class Layer;
-class DeferredLayerUpdater;
 
 namespace renderthread {
 class CacheManager;
-class CanvasContext;
 class RenderThread;
 }
 
@@ -55,69 +45,30 @@
     friend class renderthread::CacheManager;
 
 public:
-    void onBitmapDestroyed(uint32_t pixelRefId);
-
-    void setViewport(GLsizei width, GLsizei height);
-    void getViewport(GLsizei* outWidth, GLsizei* outHeight);
-
-    void bindFramebuffer(GLuint fbo);
-    GLuint getFramebuffer() { return mFramebuffer; }
-    GLuint createFramebuffer();
-    void deleteFramebuffer(GLuint fbo);
-
-    void debugOverdraw(bool enable, bool clear);
-
     void registerContextCallback(IGpuContextCallback* cb) { mContextCallbacks.insert(cb); }
     void removeContextCallback(IGpuContextCallback* cb) { mContextCallbacks.erase(cb); }
 
     void registerLayer(Layer* layer) { mActiveLayers.insert(layer); }
     void unregisterLayer(Layer* layer) { mActiveLayers.erase(layer); }
 
-    void registerCanvasContext(renderthread::CanvasContext* context) {
-        mRegisteredContexts.insert(context);
-    }
-
-    void unregisterCanvasContext(renderthread::CanvasContext* context) {
-        mRegisteredContexts.erase(context);
-    }
-
-    void registerDeferredLayerUpdater(DeferredLayerUpdater* layerUpdater) {
-        mActiveLayerUpdaters.insert(layerUpdater);
-    }
-
-    void unregisterDeferredLayerUpdater(DeferredLayerUpdater* layerUpdater) {
-        mActiveLayerUpdaters.erase(layerUpdater);
-    }
-
     // TODO: This system is a little clunky feeling, this could use some
     // more thinking...
     void postDecStrong(VirtualLightRefBase* object);
 
-    GrContext* getGrContext() const;
-
-    void dump();
-
-    renderthread::RenderThread& getRenderThread();
+    renderthread::RenderThread& getRenderThread() const { return mRenderThread; }
 
 private:
     explicit RenderState(renderthread::RenderThread& thread);
-    ~RenderState();
+    ~RenderState() {}
 
     // Context notifications are only to be triggered by renderthread::RenderThread
     void onContextCreated();
     void onContextDestroyed();
 
-    renderthread::RenderThread& mRenderThread;
-
     std::set<IGpuContextCallback*> mContextCallbacks;
     std::set<Layer*> mActiveLayers;
-    std::set<DeferredLayerUpdater*> mActiveLayerUpdaters;
-    std::set<renderthread::CanvasContext*> mRegisteredContexts;
 
-    GLsizei mViewportWidth;
-    GLsizei mViewportHeight;
-    GLuint mFramebuffer;
-
+    renderthread::RenderThread& mRenderThread;
     pthread_t mThreadId;
 };
 
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index ea6a851..c8c394a 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -27,7 +27,6 @@
 #include "pipeline/skia/SkiaOpenGLPipeline.h"
 #include "pipeline/skia/SkiaPipeline.h"
 #include "pipeline/skia/SkiaVulkanPipeline.h"
-#include "renderstate/RenderState.h"
 #include "utils/GLUtils.h"
 #include "utils/TimeUtils.h"
 #include "../Properties.h"
@@ -76,10 +75,6 @@
     return nullptr;
 }
 
-void CanvasContext::destroyLayer(RenderNode* node) {
-    skiapipeline::SkiaPipeline::destroyLayer(node);
-}
-
 void CanvasContext::invokeFunctor(const RenderThread& thread, Functor* functor) {
     ATRACE_CALL();
     auto renderType = Properties::getRenderPipelineType();
@@ -113,13 +108,11 @@
         , mRenderPipeline(std::move(renderPipeline)) {
     rootRenderNode->makeRoot();
     mRenderNodes.emplace_back(rootRenderNode);
-    mRenderThread.renderState().registerCanvasContext(this);
     mProfiler.setDensity(mRenderThread.mainDisplayInfo().density);
 }
 
 CanvasContext::~CanvasContext() {
     destroy();
-    mRenderThread.renderState().unregisterCanvasContext(this);
     for (auto& node : mRenderNodes) {
         node->clearRoot();
     }
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index 8448788..2315cb9 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -96,12 +96,6 @@
      */
     void unpinImages() { mRenderPipeline->unpinImages(); }
 
-    /**
-     * Destroy any layers that have been attached to the provided RenderNode removing
-     * any state that may have been set during createOrUpdateLayer().
-     */
-    static void destroyLayer(RenderNode* node);
-
     static void invokeFunctor(const RenderThread& thread, Functor* functor);
 
     static void prepareToDraw(const RenderThread& thread, Bitmap* bitmap);
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index 7a5348a..6106e24 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -345,13 +345,6 @@
     }
 }
 
-void RenderProxy::onBitmapDestroyed(uint32_t pixelRefId) {
-    if (!RenderThread::hasInstance()) return;
-    RenderThread& thread = RenderThread::getInstance();
-    thread.queue().post(
-            [&thread, pixelRefId]() { thread.renderState().onBitmapDestroyed(pixelRefId); });
-}
-
 void RenderProxy::disableVsync() {
     Properties::disableVsync = true;
 }
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h
index 969ad00..d22f56e 100644
--- a/libs/hwui/renderthread/RenderProxy.h
+++ b/libs/hwui/renderthread/RenderProxy.h
@@ -127,8 +127,6 @@
 
     static int copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap);
 
-    static void onBitmapDestroyed(uint32_t pixelRefId);
-
     ANDROID_API static void disableVsync();
 
     static void repackVectorDrawableAtlas();
diff --git a/libs/hwui/tests/common/TestUtils.h b/libs/hwui/tests/common/TestUtils.h
index c35f512..a00b8db 100644
--- a/libs/hwui/tests/common/TestUtils.h
+++ b/libs/hwui/tests/common/TestUtils.h
@@ -24,6 +24,7 @@
 #include <Snapshot.h>
 #include <hwui/Bitmap.h>
 #include <pipeline/skia/SkiaRecordingCanvas.h>
+#include <private/hwui/DrawGlInfo.h>
 #include <renderstate/RenderState.h>
 #include <renderthread/RenderThread.h>