Fix crash where trim memory resulted in HWUI deleting the surface.
When HWUI is given the TRIM_MEMORY_COMPLETE signal it deletes all
of the associated GPU resources. In doing so it also deleted the
GL/Vk handle to the the ANativeWindow. So if the app attempted to
recover and draw new content it would crash because we no longer
had a surface to reinitialize and render into.
Test: atest hwui_unit_tests
Bug: 233388563
Change-Id: I54f3f0dadc3dfc89d2b1f567d36611f6a966c4f0
(cherry picked from commit b830772f7861207924b2a255a6ab9178befa664f)
diff --git a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
index 2aca41e..8e350d5 100644
--- a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
@@ -53,8 +53,12 @@
}
MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() {
- // TODO: Figure out why this workaround is needed, see b/13913604
- // In the meantime this matches the behavior of GLRenderer, so it is not a regression
+ // In case the surface was destroyed (e.g. a previous trimMemory call) we
+ // need to recreate it here.
+ if (!isSurfaceReady() && mNativeWindow) {
+ setSurface(mNativeWindow.get(), mSwapBehavior);
+ }
+
EGLint error = 0;
if (!mEglManager.makeCurrent(mEglSurface, &error)) {
return MakeCurrentResult::AlreadyCurrent;
@@ -166,6 +170,9 @@
}
bool SkiaOpenGLPipeline::setSurface(ANativeWindow* surface, SwapBehavior swapBehavior) {
+ mNativeWindow = surface;
+ mSwapBehavior = swapBehavior;
+
if (mEglSurface != EGL_NO_SURFACE) {
mEglManager.destroySurface(mEglSurface);
mEglSurface = EGL_NO_SURFACE;
@@ -182,7 +189,8 @@
if (mEglSurface != EGL_NO_SURFACE) {
const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
- mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
+ const bool isPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
+ ALOGE_IF(preserveBuffer != isPreserved, "Unable to match the desired swap behavior.");
return true;
}