Use std::shared_ptr for SpriteController
Remove RefBase from SpriteController, and use std::shared_ptr. We cannot
migrate to std::unique_ptr because we have to post messages to the
handler, which needs to have a weak reference to the object.
Bug: 278783893
Test: presubmit
Change-Id: I0ea4bb220e5b1866375ed39335f9035cd4bb766c
diff --git a/libs/input/PointerControllerContext.h b/libs/input/PointerControllerContext.h
index f6f5d3b..98c3988 100644
--- a/libs/input/PointerControllerContext.h
+++ b/libs/input/PointerControllerContext.h
@@ -92,7 +92,7 @@
class PointerControllerContext {
public:
PointerControllerContext(const sp<PointerControllerPolicyInterface>& policy,
- const sp<Looper>& looper, const sp<SpriteController>& spriteController,
+ const sp<Looper>& looper, SpriteController& spriteController,
PointerController& controller);
~PointerControllerContext();
@@ -109,7 +109,7 @@
void setCallbackController(std::shared_ptr<PointerController> controller);
sp<PointerControllerPolicyInterface> getPolicy();
- sp<SpriteController> getSpriteController();
+ SpriteController& getSpriteController();
void handleDisplayEvents();
@@ -163,7 +163,7 @@
sp<PointerControllerPolicyInterface> mPolicy;
sp<Looper> mLooper;
- sp<SpriteController> mSpriteController;
+ SpriteController& mSpriteController;
sp<MessageHandler> mHandler;
sp<LooperCallback> mCallback;