Use std::shared_ptr for SpriteController
Remove RefBase from SpriteController, and use std::shared_ptr. We cannot
migrate to std::unique_ptr because we have to post messages to the
handler, which needs to have a weak reference to the object.
Bug: 278783893
Test: presubmit
Change-Id: I0ea4bb220e5b1866375ed39335f9035cd4bb766c
diff --git a/libs/input/PointerControllerContext.cpp b/libs/input/PointerControllerContext.cpp
index c1545107..15c3517 100644
--- a/libs/input/PointerControllerContext.cpp
+++ b/libs/input/PointerControllerContext.cpp
@@ -32,7 +32,7 @@
PointerControllerContext::PointerControllerContext(
const sp<PointerControllerPolicyInterface>& policy, const sp<Looper>& looper,
- const sp<SpriteController>& spriteController, PointerController& controller)
+ SpriteController& spriteController, PointerController& controller)
: mPolicy(policy),
mLooper(looper),
mSpriteController(spriteController),
@@ -93,7 +93,7 @@
return mPolicy;
}
-sp<SpriteController> PointerControllerContext::getSpriteController() {
+SpriteController& PointerControllerContext::getSpriteController() {
return mSpriteController;
}