Use std::shared_ptr for SpriteController
Remove RefBase from SpriteController, and use std::shared_ptr. We cannot
migrate to std::unique_ptr because we have to post messages to the
handler, which needs to have a weak reference to the object.
Bug: 278783893
Test: presubmit
Change-Id: I0ea4bb220e5b1866375ed39335f9035cd4bb766c
diff --git a/libs/input/PointerController.h b/libs/input/PointerController.h
index 62ee743..c7e772d 100644
--- a/libs/input/PointerController.h
+++ b/libs/input/PointerController.h
@@ -47,7 +47,7 @@
public:
static std::shared_ptr<PointerController> create(
const sp<PointerControllerPolicyInterface>& policy, const sp<Looper>& looper,
- const sp<SpriteController>& spriteController);
+ SpriteController& spriteController);
~PointerController() override;
@@ -83,13 +83,12 @@
// Constructor used to test WindowInfosListener registration.
PointerController(const sp<PointerControllerPolicyInterface>& policy, const sp<Looper>& looper,
- const sp<SpriteController>& spriteController,
- WindowListenerConsumer registerListener,
+ SpriteController& spriteController, WindowListenerConsumer registerListener,
WindowListenerConsumer unregisterListener);
private:
PointerController(const sp<PointerControllerPolicyInterface>& policy, const sp<Looper>& looper,
- const sp<SpriteController>& spriteController);
+ SpriteController& spriteController);
friend PointerControllerContext::LooperCallback;
friend PointerControllerContext::MessageHandler;