use SkBlendMode instead of SkXfermode
use sk_sp versions of paint setters/getters
Change-Id: I86591a0a8ec92e6039776cbf00424ea24f585b28
diff --git a/libs/hwui/RenderProperties.h b/libs/hwui/RenderProperties.h
index 2f5223c..9ee2f9c 100644
--- a/libs/hwui/RenderProperties.h
+++ b/libs/hwui/RenderProperties.h
@@ -24,10 +24,10 @@
#include "utils/MathUtils.h"
#include "utils/PaintUtils.h"
+#include <SkBlendMode.h>
#include <SkCamera.h>
#include <SkMatrix.h>
#include <SkRegion.h>
-#include <SkXfermode.h>
#include <algorithm>
#include <stddef.h>
@@ -93,11 +93,11 @@
return mAlpha;
}
- bool setXferMode(SkXfermode::Mode mode) {
+ bool setXferMode(SkBlendMode mode) {
return RP_SET(mMode, mode);
}
- SkXfermode::Mode xferMode() const {
+ SkBlendMode xferMode() const {
return mMode;
}
@@ -133,7 +133,7 @@
// Whether or not that Layer's content is opaque, doesn't include alpha
bool mOpaque;
uint8_t mAlpha;
- SkXfermode::Mode mMode;
+ SkBlendMode mMode;
SkColorFilter* mColorFilter = nullptr;
};