Fix for HardwareBufferRenderer pre-rotation
Updated transform matrix to match the implementation
within VulkanSurface.cpp
Updated getFrame logic to return the logical dimensions
of a HardwareBuffer target instead of the width/height
of a HardwareBuffer in case pre-rotation transforms
are applied
Fixes: 276362013
Test: Updated HardwareBufferRendererTests
Change-Id: I9877af52a81804facc8b89b65cce3433b96655dc
diff --git a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
index 202a62c..cc987bc 100644
--- a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
@@ -69,15 +69,9 @@
}
Frame SkiaOpenGLPipeline::getFrame() {
- if (mHardwareBuffer) {
- AHardwareBuffer_Desc description;
- AHardwareBuffer_describe(mHardwareBuffer, &description);
- return Frame(description.width, description.height, 0);
- } else {
- LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
- "drawRenderNode called on a context with no surface!");
- return mEglManager.beginFrame(mEglSurface);
- }
+ LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
+ "drawRenderNode called on a context with no surface!");
+ return mEglManager.beginFrame(mEglSurface);
}
IRenderPipeline::DrawResult SkiaOpenGLPipeline::draw(