[flexiglass] Prevent swipe nav from LS when shade is not touchable.
There are two fixes here:
1. Takes the power state into account when calculating the outgoing
desitnation scenes from the LockscreenScene (this CL)
2. Automatically switch to the Lockscreen scene when the device becomes
non-interactive (next CL)
Bug: 330474509
Test: TDD - tests written first, then code change made until tests
passed
Test: manually verified that swiping up on the lockscreen scene in AOD
doesn't go to bouncer
Test: however, it's still possible to swipe up on the lockscreen scene
to go to the bouncer while AOD is transitioning on. The next CL will
address that
Flag: ACONFIG com.android.systemui.scene_container DEVELOPMENT
Change-Id: If9e66ed62eaaa066a2c61e12fed384644700fffb
diff --git a/packages/SystemUI/multivalentTests/src/com/android/systemui/keyguard/ui/viewmodel/LockscreenSceneViewModelTest.kt b/packages/SystemUI/multivalentTests/src/com/android/systemui/keyguard/ui/viewmodel/LockscreenSceneViewModelTest.kt
index 66f7e01..776f1a5 100644
--- a/packages/SystemUI/multivalentTests/src/com/android/systemui/keyguard/ui/viewmodel/LockscreenSceneViewModelTest.kt
+++ b/packages/SystemUI/multivalentTests/src/com/android/systemui/keyguard/ui/viewmodel/LockscreenSceneViewModelTest.kt
@@ -34,6 +34,8 @@
import com.android.systemui.deviceentry.data.repository.fakeDeviceEntryRepository
import com.android.systemui.deviceentry.domain.interactor.deviceEntryInteractor
import com.android.systemui.kosmos.testScope
+import com.android.systemui.power.data.repository.fakePowerRepository
+import com.android.systemui.power.shared.model.WakefulnessState
import com.android.systemui.scene.domain.interactor.sceneInteractor
import com.android.systemui.scene.shared.model.Scenes
import com.android.systemui.shade.data.repository.shadeRepository
@@ -43,6 +45,7 @@
import com.android.systemui.testKosmos
import com.android.systemui.util.mockito.mock
import com.google.common.truth.Truth.assertThat
+import kotlin.math.pow
import kotlinx.coroutines.ExperimentalCoroutinesApi
import kotlinx.coroutines.test.runTest
import org.junit.BeforeClass
@@ -57,22 +60,26 @@
class LockscreenSceneViewModelTest : SysuiTestCase() {
companion object {
+ private const val parameterCount = 6
+
@Parameters(
name =
"canSwipeToEnter={0}, downWithTwoPointers={1}, downFromEdge={2}," +
- " isSingleShade={3}, isCommunalAvailable={4}"
+ " isSingleShade={3}, isCommunalAvailable={4}, isShadeTouchable={5}"
)
@JvmStatic
fun combinations() = buildList {
- repeat(32) { combination ->
+ repeat(2f.pow(parameterCount).toInt()) { combination ->
add(
arrayOf(
- /* canSwipeToEnter= */ combination and 1 != 0,
- /* downWithTwoPointers= */ combination and 2 != 0,
- /* downFromEdge= */ combination and 4 != 0,
- /* isSingleShade= */ combination and 8 != 0,
- /* isCommunalAvailable= */ combination and 16 != 0,
- )
+ /* canSwipeToEnter= */ combination and 1 != 0,
+ /* downWithTwoPointers= */ combination and 2 != 0,
+ /* downFromEdge= */ combination and 4 != 0,
+ /* isSingleShade= */ combination and 8 != 0,
+ /* isCommunalAvailable= */ combination and 16 != 0,
+ /* isShadeTouchable= */ combination and 32 != 0,
+ )
+ .also { check(it.size == parameterCount) }
)
}
}
@@ -82,8 +89,15 @@
fun setUp() {
val combinationStrings =
combinations().map { array ->
- check(array.size == 5)
- "${array[4]},${array[3]},${array[2]},${array[1]},${array[0]}"
+ check(array.size == parameterCount)
+ buildString {
+ ((parameterCount - 1) downTo 0).forEach { index ->
+ append("${array[index]}")
+ if (index > 0) {
+ append(",")
+ }
+ }
+ }
}
val uniqueCombinations = combinationStrings.toSet()
assertThat(combinationStrings).hasSize(uniqueCombinations.size)
@@ -92,8 +106,35 @@
private fun expectedDownDestination(
downFromEdge: Boolean,
isSingleShade: Boolean,
- ): SceneKey {
- return if (downFromEdge && isSingleShade) Scenes.QuickSettings else Scenes.Shade
+ isShadeTouchable: Boolean,
+ ): SceneKey? {
+ return when {
+ !isShadeTouchable -> null
+ downFromEdge && isSingleShade -> Scenes.QuickSettings
+ else -> Scenes.Shade
+ }
+ }
+
+ private fun expectedUpDestination(
+ canSwipeToEnter: Boolean,
+ isShadeTouchable: Boolean,
+ ): SceneKey? {
+ return when {
+ !isShadeTouchable -> null
+ canSwipeToEnter -> Scenes.Gone
+ else -> Scenes.Bouncer
+ }
+ }
+
+ private fun expectedLeftDestination(
+ isCommunalAvailable: Boolean,
+ isShadeTouchable: Boolean,
+ ): SceneKey? {
+ return when {
+ !isShadeTouchable -> null
+ isCommunalAvailable -> Scenes.Communal
+ else -> null
+ }
}
}
@@ -106,6 +147,7 @@
@JvmField @Parameter(2) var downFromEdge: Boolean = false
@JvmField @Parameter(3) var isSingleShade: Boolean = true
@JvmField @Parameter(4) var isCommunalAvailable: Boolean = false
+ @JvmField @Parameter(5) var isShadeTouchable: Boolean = false
private val underTest by lazy { createLockscreenSceneViewModel() }
@@ -130,6 +172,14 @@
}
)
kosmos.setCommunalAvailable(isCommunalAvailable)
+ kosmos.fakePowerRepository.updateWakefulness(
+ rawState =
+ if (isShadeTouchable) {
+ WakefulnessState.AWAKE
+ } else {
+ WakefulnessState.ASLEEP
+ },
+ )
val destinationScenes by collectLastValue(underTest.destinationScenes)
@@ -148,14 +198,25 @@
expectedDownDestination(
downFromEdge = downFromEdge,
isSingleShade = isSingleShade,
+ isShadeTouchable = isShadeTouchable,
)
)
assertThat(destinationScenes?.get(Swipe(SwipeDirection.Up))?.toScene)
- .isEqualTo(if (canSwipeToEnter) Scenes.Gone else Scenes.Bouncer)
+ .isEqualTo(
+ expectedUpDestination(
+ canSwipeToEnter = canSwipeToEnter,
+ isShadeTouchable = isShadeTouchable,
+ )
+ )
assertThat(destinationScenes?.get(Swipe(SwipeDirection.Left))?.toScene)
- .isEqualTo(Scenes.Communal.takeIf { isCommunalAvailable })
+ .isEqualTo(
+ expectedLeftDestination(
+ isCommunalAvailable = isCommunalAvailable,
+ isShadeTouchable = isShadeTouchable,
+ )
+ )
}
private fun createLockscreenSceneViewModel(): LockscreenSceneViewModel {
diff --git a/packages/SystemUI/src/com/android/systemui/keyguard/ui/viewmodel/LockscreenSceneViewModel.kt b/packages/SystemUI/src/com/android/systemui/keyguard/ui/viewmodel/LockscreenSceneViewModel.kt
index 993e81b..d4c8456e 100644
--- a/packages/SystemUI/src/com/android/systemui/keyguard/ui/viewmodel/LockscreenSceneViewModel.kt
+++ b/packages/SystemUI/src/com/android/systemui/keyguard/ui/viewmodel/LockscreenSceneViewModel.kt
@@ -37,6 +37,8 @@
import kotlinx.coroutines.flow.SharingStarted
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.combine
+import kotlinx.coroutines.flow.flatMapLatest
+import kotlinx.coroutines.flow.flowOf
import kotlinx.coroutines.flow.stateIn
/** Models UI state and handles user input for the lockscreen scene. */
@@ -52,16 +54,23 @@
val notifications: NotificationsPlaceholderViewModel,
) {
val destinationScenes: StateFlow<Map<UserAction, UserActionResult>> =
- combine(
- deviceEntryInteractor.isUnlocked,
- communalInteractor.isCommunalAvailable,
- shadeInteractor.shadeMode,
- ) { isDeviceUnlocked, isCommunalAvailable, shadeMode ->
- destinationScenes(
- isDeviceUnlocked = isDeviceUnlocked,
- isCommunalAvailable = isCommunalAvailable,
- shadeMode = shadeMode,
- )
+ shadeInteractor.isShadeTouchable
+ .flatMapLatest { isShadeTouchable ->
+ if (!isShadeTouchable) {
+ flowOf(emptyMap())
+ } else {
+ combine(
+ deviceEntryInteractor.isUnlocked,
+ communalInteractor.isCommunalAvailable,
+ shadeInteractor.shadeMode,
+ ) { isDeviceUnlocked, isCommunalAvailable, shadeMode ->
+ destinationScenes(
+ isDeviceUnlocked = isDeviceUnlocked,
+ isCommunalAvailable = isCommunalAvailable,
+ shadeMode = shadeMode,
+ )
+ }
+ }
}
.stateIn(
scope = applicationScope,