Better error reporting for createOrUpdateLayer
Pass error handler down to the pipeline object, which allows
skia pipelines to print cache memory usage.
In case of an error, print arguments that were used to invoke
SkSurface::MakeRenderTarget.
Test: Ran android build on a device
Bug: 76115654
Change-Id: I5baddfa66debd505eddc3117cf94aa6ae69bedaa
diff --git a/libs/hwui/pipeline/skia/SkiaPipeline.cpp b/libs/hwui/pipeline/skia/SkiaPipeline.cpp
index 0cd1c15..07052cd 100644
--- a/libs/hwui/pipeline/skia/SkiaPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaPipeline.cpp
@@ -22,6 +22,7 @@
#include <SkOverdrawColorFilter.h>
#include <SkPicture.h>
#include <SkPictureRecorder.h>
+#include "TreeInfo.h"
#include "VectorDrawable.h"
#include "utils/TraceUtils.h"
@@ -158,7 +159,7 @@
}
bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
- bool wideColorGamut) {
+ bool wideColorGamut, ErrorHandler* errorHandler) {
// compute the size of the surface (i.e. texture) to be allocated for this layer
const int surfaceWidth = ceilf(node->getWidth() / float(LAYER_SIZE)) * LAYER_SIZE;
const int surfaceHeight = ceilf(node->getHeight() / float(LAYER_SIZE)) * LAYER_SIZE;
@@ -182,6 +183,20 @@
Matrix4 windowTransform;
damageAccumulator.computeCurrentTransform(&windowTransform);
node->getSkiaLayer()->inverseTransformInWindow = windowTransform;
+ } else {
+ String8 cachesOutput;
+ mRenderThread.cacheManager().dumpMemoryUsage(cachesOutput,
+ &mRenderThread.renderState());
+ ALOGE("%s", cachesOutput.string());
+ if (errorHandler) {
+ std::ostringstream err;
+ err << "Unable to create layer for " << node->getName();
+ const int maxTextureSize = DeviceInfo::get()->maxTextureSize();
+ err << ", size " << info.width() << "x" << info.height() << " max size "
+ << maxTextureSize << " color type " << (int)info.colorType()
+ << " has context " << (int)(mRenderThread.getGrContext() != nullptr);
+ errorHandler->onError(err.str());
+ }
}
return true;
}