s/displayID/displayId
Update local variable names in PointerController so they match the
general code style.
Bug: 254277939
Test: compiles
Change-Id: I7f71e12d48cf76ec8ff8fbaa435c18f9c2277096
diff --git a/libs/input/PointerController.cpp b/libs/input/PointerController.cpp
index 3ae6131..1f80ba9 100644
--- a/libs/input/PointerController.cpp
+++ b/libs/input/PointerController.cpp
@@ -231,7 +231,7 @@
}
void PointerController::clearSpotsLocked() {
- for (auto& [displayID, spotController] : mLocked.spotControllers) {
+ for (auto& [displayId, spotController] : mLocked.spotControllers) {
spotController.clearSpots();
}
}
@@ -243,7 +243,7 @@
void PointerController::reloadPointerResources() {
std::scoped_lock lock(getLock());
- for (auto& [displayID, spotController] : mLocked.spotControllers) {
+ for (auto& [displayId, spotController] : mLocked.spotControllers) {
spotController.reloadSpotResources();
}
@@ -294,13 +294,13 @@
std::scoped_lock lock(getLock());
for (auto it = mLocked.spotControllers.begin(); it != mLocked.spotControllers.end();) {
- int32_t displayID = it->first;
- if (!displayIdSet.count(displayID)) {
+ int32_t displayId = it->first;
+ if (!displayIdSet.count(displayId)) {
/*
* Ensures that an in-progress animation won't dereference
* a null pointer to TouchSpotController.
*/
- mContext.removeAnimationCallback(displayID);
+ mContext.removeAnimationCallback(displayId);
it = mLocked.spotControllers.erase(it);
} else {
++it;