[HWUI] Implement legacy color mode.
Previously, HWUI always produces SRGB buffers. We introduced new APIs for
SurfaceFlinger, a.k.a. the composer service to return to composition preference
for data space, and pixel format. This patch makes HWUI query composition
preference from composer service, and creates the corresponding EGL surface
with the correct attributes.
In legacy mode, HWUI will take the pixel value from source color space, and
interpret it as pixel value in destination color space.
BUG: 111436479
BUG: 113530681
Test: Build, flash, boot and check dumpsys SurfaceFlinger
Change-Id: I64562d5ea6f653076c8b448feb56b5e0624bc81c
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 727cef3..ea6a851 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -151,7 +151,8 @@
mNativeSurface = std::move(surface);
- ColorMode colorMode = mWideColorGamut ? ColorMode::WideColorGamut : ColorMode::Srgb;
+ // TODO(b/111436479) Introduce a way for app to specify DisplayColorGamut mode.
+ ColorMode colorMode = mWideColorGamut ? ColorMode::WideColorGamut : ColorMode::Legacy;
bool hasSurface = mRenderPipeline->setSurface(mNativeSurface.get(), mSwapBehavior, colorMode);
mFrameNumber = -1;
@@ -416,7 +417,7 @@
SkRect windowDirty = computeDirtyRect(frame, &dirty);
bool drew = mRenderPipeline->draw(frame, windowDirty, dirty, mLightGeometry, &mLayerUpdateQueue,
- mContentDrawBounds, mOpaque, mWideColorGamut, mLightInfo,
+ mContentDrawBounds, mOpaque, mLightInfo,
mRenderNodes, &(profiler()));
int64_t frameCompleteNr = mFrameCompleteCallbacks.size() ? getFrameNumber() : -1;
@@ -555,8 +556,7 @@
// purposes when the frame is actually drawn
node->setPropertyFieldsDirty(RenderNode::GENERIC);
- mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue, mOpaque, mWideColorGamut,
- mLightInfo);
+ mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue, mOpaque, mLightInfo);
node->incStrong(nullptr);
mPrefetchedLayers.insert(node);