[RenderScript] Update RenderScript JNI with the corresponding
AllocationGetSurface driver implementation change.

 - AllocationGetSurface now returns opaque handle to ANativeWindow*,
 instead of IGraphicBufferProducer*, as IGraphicBufferProducer is not
 part of NDK. So the JNI side need to change accordingly.

Bug: 34396220
Test: mm, CTS tests pass.
Change-Id: If9b6a733202d29bc40c0e0b87c4fb48db092cbe5
diff --git a/rs/jni/android_renderscript_RenderScript.cpp b/rs/jni/android_renderscript_RenderScript.cpp
index c663255..b4630ef 100644
--- a/rs/jni/android_renderscript_RenderScript.cpp
+++ b/rs/jni/android_renderscript_RenderScript.cpp
@@ -1266,10 +1266,10 @@
         ALOGD("nAllocationGetSurface, con(%p), a(%p)", (RsContext)con, (RsAllocation)a);
     }
 
-    IGraphicBufferProducer *v = (IGraphicBufferProducer *)rsAllocationGetSurface((RsContext)con,
-                                                                                 (RsAllocation)a);
-    sp<IGraphicBufferProducer> bp = v;
-    v->decStrong(nullptr);
+    ANativeWindow *anw = (ANativeWindow *)rsAllocationGetSurface((RsContext)con, (RsAllocation)a);
+
+    sp<Surface> surface(static_cast<Surface*>(anw));
+    sp<IGraphicBufferProducer> bp = surface->getIGraphicBufferProducer();
 
     jobject o = android_view_Surface_createFromIGraphicBufferProducer(_env, bp);
     return o;