Remove RenderThread from EglManager
Refactor to make EglManager re-usable.
Test: hwuiunit passes, hwuimacro works
Change-Id: Ie8e9398c703fada1dc5d8baca5f42485eadea202
diff --git a/libs/hwui/renderthread/RenderThread.h b/libs/hwui/renderthread/RenderThread.h
index 689f518..4a1fd9e 100644
--- a/libs/hwui/renderthread/RenderThread.h
+++ b/libs/hwui/renderthread/RenderThread.h
@@ -103,6 +103,9 @@
sk_sp<Bitmap> allocateHardwareBitmap(SkBitmap& skBitmap);
void dumpGraphicsMemory(int fd);
+ void requireGlContext();
+ void destroyGlContext();
+
/**
* isCurrent provides a way to query, if the caller is running on
* the render thread.