Remove RenderThread from EglManager
Refactor to make EglManager re-usable.
Test: hwuiunit passes, hwuimacro works
Change-Id: Ie8e9398c703fada1dc5d8baca5f42485eadea202
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp
index 5e067da..711ece4 100644
--- a/libs/hwui/renderthread/RenderThread.cpp
+++ b/libs/hwui/renderthread/RenderThread.cpp
@@ -30,6 +30,13 @@
#include "utils/FatVector.h"
#include "utils/TimeUtils.h"
+#ifdef HWUI_GLES_WRAP_ENABLED
+#include "debug/GlesDriver.h"
+#endif
+
+#include <GrContextOptions.h>
+#include <gl/GrGLInterface.h>
+
#include <gui/DisplayEventReceiver.h>
#include <sys/resource.h>
#include <utils/Condition.h>
@@ -163,12 +170,45 @@
nsecs_t frameIntervalNanos = static_cast<nsecs_t>(1000000000 / mDisplayInfo.fps);
mTimeLord.setFrameInterval(frameIntervalNanos);
initializeDisplayEventReceiver();
- mEglManager = new EglManager(*this);
+ mEglManager = new EglManager();
mRenderState = new RenderState(*this);
mVkManager = new VulkanManager(*this);
mCacheManager = new CacheManager(mDisplayInfo);
}
+void RenderThread::requireGlContext() {
+ if (mEglManager->hasEglContext()) {
+ return;
+ }
+ mEglManager->initialize();
+ renderState().onGLContextCreated();
+
+ if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
+#ifdef HWUI_GLES_WRAP_ENABLED
+ debug::GlesDriver* driver = debug::GlesDriver::get();
+ sk_sp<const GrGLInterface> glInterface(driver->getSkiaInterface());
+#else
+ sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface());
+#endif
+ LOG_ALWAYS_FATAL_IF(!glInterface.get());
+
+ GrContextOptions options;
+ options.fDisableDistanceFieldPaths = true;
+ cacheManager().configureContext(&options);
+ sk_sp<GrContext> grContext(GrContext::MakeGL(std::move(glInterface), options));
+ LOG_ALWAYS_FATAL_IF(!grContext.get());
+ setGrContext(grContext);
+ }
+}
+
+void RenderThread::destroyGlContext() {
+ if (mEglManager->hasEglContext()) {
+ setGrContext(nullptr);
+ renderState().onGLContextDestroyed();
+ mEglManager->destroy();
+ }
+}
+
void RenderThread::dumpGraphicsMemory(int fd) {
globalProfileData()->dump(fd);