Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/tests/unit/MeshStateTests.cpp b/libs/hwui/tests/unit/MeshStateTests.cpp
index 511d6d2..1573fd3 100644
--- a/libs/hwui/tests/unit/MeshStateTests.cpp
+++ b/libs/hwui/tests/unit/MeshStateTests.cpp
@@ -16,8 +16,8 @@
#include <debug/MockGlesDriver.h>
#include <debug/ScopedReplaceDriver.h>
-#include <gtest/gtest.h>
#include <gmock/gmock.h>
+#include <gtest/gtest.h>
#include <renderstate/MeshState.h>
#include <tests/common/TestUtils.h>
@@ -32,5 +32,6 @@
EXPECT_CALL(mockGlDriver, glBufferData_(_, _, _, _));
GLuint buffer = 0;
- renderThread.renderState().meshState().genOrUpdateMeshBuffer(&buffer, 10, nullptr, GL_DYNAMIC_DRAW);
+ renderThread.renderState().meshState().genOrUpdateMeshBuffer(&buffer, 10, nullptr,
+ GL_DYNAMIC_DRAW);
}