Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/tests/unit/LayerUpdateQueueTests.cpp b/libs/hwui/tests/unit/LayerUpdateQueueTests.cpp
index 91c7514..217d63f 100644
--- a/libs/hwui/tests/unit/LayerUpdateQueueTests.cpp
+++ b/libs/hwui/tests/unit/LayerUpdateQueueTests.cpp
@@ -51,9 +51,9 @@
EXPECT_EQ(a.get(), queue.entries()[0].renderNode.get());
EXPECT_EQ(Rect(25, 25, 75, 75), queue.entries()[0].damage);
EXPECT_EQ(b.get(), queue.entries()[1].renderNode.get());
- EXPECT_EQ(Rect(100, 100, 200, 200), queue.entries()[1].damage); // clipped to bounds
+ EXPECT_EQ(Rect(100, 100, 200, 200), queue.entries()[1].damage); // clipped to bounds
EXPECT_EQ(c.get(), queue.entries()[2].renderNode.get());
- EXPECT_EQ(Rect(0, 0, 1, 1), queue.entries()[2].damage); // rounded out
+ EXPECT_EQ(Rect(0, 0, 1, 1), queue.entries()[2].damage); // rounded out
}
TEST(LayerUpdateQueue, enqueueUnion) {
@@ -81,6 +81,5 @@
EXPECT_TRUE(queue.entries().empty());
}
-
};
};