Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/tests/unit/GlopBuilderTests.cpp b/libs/hwui/tests/unit/GlopBuilderTests.cpp
index caeb6bf..c8bfc99 100644
--- a/libs/hwui/tests/unit/GlopBuilderTests.cpp
+++ b/libs/hwui/tests/unit/GlopBuilderTests.cpp
@@ -28,8 +28,7 @@
static void expectFillEq(Glop::Fill& expectedFill, Glop::Fill& builtFill) {
EXPECT_EQ(expectedFill.colorEnabled, builtFill.colorEnabled);
- if (expectedFill.colorEnabled)
- EXPECT_EQ(expectedFill.color, builtFill.color);
+ if (expectedFill.colorEnabled) EXPECT_EQ(expectedFill.color, builtFill.color);
EXPECT_EQ(expectedFill.filterMode, builtFill.filterMode);
if (expectedFill.filterMode == ProgramDescription::ColorFilterMode::Blend) {
@@ -38,15 +37,15 @@
Glop::Fill::Filter::Matrix& expectedMatrix = expectedFill.filter.matrix;
Glop::Fill::Filter::Matrix& builtMatrix = expectedFill.filter.matrix;
EXPECT_TRUE(std::memcmp(expectedMatrix.matrix, builtMatrix.matrix,
- sizeof(Glop::Fill::Filter::Matrix::matrix)));
+ sizeof(Glop::Fill::Filter::Matrix::matrix)));
EXPECT_TRUE(std::memcmp(expectedMatrix.vector, builtMatrix.vector,
- sizeof(Glop::Fill::Filter::Matrix::vector)));
+ sizeof(Glop::Fill::Filter::Matrix::vector)));
}
EXPECT_EQ(expectedFill.skiaShaderData.skiaShaderType, builtFill.skiaShaderData.skiaShaderType);
EXPECT_EQ(expectedFill.texture.clamp, builtFill.texture.clamp);
EXPECT_EQ(expectedFill.texture.filter, builtFill.texture.filter);
- EXPECT_TRUE((expectedFill.texture.texture && builtFill.texture.texture)
- || (!expectedFill.texture.texture && !builtFill.texture.texture));
+ EXPECT_TRUE((expectedFill.texture.texture && builtFill.texture.texture) ||
+ (!expectedFill.texture.texture && !builtFill.texture.texture));
if (expectedFill.texture.texture) {
EXPECT_EQ(expectedFill.texture.texture->target(), builtFill.texture.texture->target());
}
@@ -97,22 +96,23 @@
static std::unique_ptr<Glop> blackUnitQuadGlop(RenderState& renderState) {
std::unique_ptr<Glop> glop(new Glop());
- glop->blend = { GL_ZERO, GL_ZERO };
+ glop->blend = {GL_ZERO, GL_ZERO};
glop->mesh.elementCount = 4;
glop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
glop->mesh.indices.indices = nullptr;
glop->mesh.indices.bufferObject = GL_ZERO;
- glop->mesh.vertices = {
- renderState.meshState().getUnitQuadVBO(),
- VertexAttribFlags::None,
- nullptr, nullptr, nullptr,
- kTextureVertexStride };
+ glop->mesh.vertices = {renderState.meshState().getUnitQuadVBO(),
+ VertexAttribFlags::None,
+ nullptr,
+ nullptr,
+ nullptr,
+ kTextureVertexStride};
glop->transform.modelView.loadIdentity();
glop->fill.colorEnabled = true;
glop->fill.color.set(Color::Black);
glop->fill.skiaShaderData.skiaShaderType = kNone_SkiaShaderType;
glop->fill.filterMode = ProgramDescription::ColorFilterMode::None;
- glop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr };
+ glop->fill.texture = {nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr};
return glop;
}