Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp
index 0a94678..8372331 100644
--- a/libs/hwui/renderthread/DrawFrameTask.cpp
+++ b/libs/hwui/renderthread/DrawFrameTask.cpp
@@ -33,21 +33,20 @@
: mRenderThread(nullptr)
, mContext(nullptr)
, mContentDrawBounds(0, 0, 0, 0)
- , mSyncResult(SyncResult::OK) {
-}
+ , mSyncResult(SyncResult::OK) {}
-DrawFrameTask::~DrawFrameTask() {
-}
+DrawFrameTask::~DrawFrameTask() {}
void DrawFrameTask::setContext(RenderThread* thread, CanvasContext* context,
- RenderNode* targetNode) {
+ RenderNode* targetNode) {
mRenderThread = thread;
mContext = context;
mTargetNode = targetNode;
}
void DrawFrameTask::pushLayerUpdate(DeferredLayerUpdater* layer) {
- LOG_ALWAYS_FATAL_IF(!mContext, "Lifecycle violation, there's no context to pushLayerUpdate with!");
+ LOG_ALWAYS_FATAL_IF(!mContext,
+ "Lifecycle violation, there's no context to pushLayerUpdate with!");
for (size_t i = 0; i < mLayers.size(); i++) {
if (mLayers[i].get() == layer) {