Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/pipeline/skia/SkiaProfileRenderer.cpp b/libs/hwui/pipeline/skia/SkiaProfileRenderer.cpp
index d97fb37..492c39f 100644
--- a/libs/hwui/pipeline/skia/SkiaProfileRenderer.cpp
+++ b/libs/hwui/pipeline/skia/SkiaProfileRenderer.cpp
@@ -20,7 +20,7 @@
namespace uirenderer {
void SkiaProfileRenderer::drawRect(float left, float top, float right, float bottom,
- const SkPaint& paint) {
+ const SkPaint& paint) {
SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
mCanvas->drawRect(rect, paint);
}
@@ -28,7 +28,7 @@
void SkiaProfileRenderer::drawRects(const float* rects, int count, const SkPaint& paint) {
for (int index = 0; index + 4 <= count; index += 4) {
SkRect rect = SkRect::MakeLTRB(rects[index + 0], rects[index + 1], rects[index + 2],
- rects[index + 3]);
+ rects[index + 3]);
mCanvas->drawRect(rect, paint);
}
}