Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/Readback.h b/libs/hwui/Readback.h
index 7cf4262..ad3a8b6 100644
--- a/libs/hwui/Readback.h
+++ b/libs/hwui/Readback.h
@@ -16,8 +16,8 @@
#pragma once
-#include "renderthread/RenderThread.h"
#include "Rect.h"
+#include "renderthread/RenderThread.h"
#include <SkBitmap.h>
@@ -41,8 +41,7 @@
/**
* Copies the surface's most recently queued buffer into the provided bitmap.
*/
- virtual CopyResult copySurfaceInto(Surface& surface, const Rect& srcRect,
- SkBitmap* bitmap) = 0;
+ virtual CopyResult copySurfaceInto(Surface& surface, const Rect& srcRect, SkBitmap* bitmap) = 0;
virtual CopyResult copyGraphicBufferInto(GraphicBuffer* graphicBuffer, SkBitmap* bitmap) = 0;
protected:
@@ -52,5 +51,5 @@
renderthread::RenderThread& mRenderThread;
};
-} // namespace uirenderer
-} // namespace android
+} // namespace uirenderer
+} // namespace android