Format the world (or just HWUI)

Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/Readback.h b/libs/hwui/Readback.h
index 7cf4262..ad3a8b6 100644
--- a/libs/hwui/Readback.h
+++ b/libs/hwui/Readback.h
@@ -16,8 +16,8 @@
 
 #pragma once
 
-#include "renderthread/RenderThread.h"
 #include "Rect.h"
+#include "renderthread/RenderThread.h"
 
 #include <SkBitmap.h>
 
@@ -41,8 +41,7 @@
     /**
      * Copies the surface's most recently queued buffer into the provided bitmap.
      */
-    virtual CopyResult copySurfaceInto(Surface& surface, const Rect& srcRect,
-            SkBitmap* bitmap) = 0;
+    virtual CopyResult copySurfaceInto(Surface& surface, const Rect& srcRect, SkBitmap* bitmap) = 0;
     virtual CopyResult copyGraphicBufferInto(GraphicBuffer* graphicBuffer, SkBitmap* bitmap) = 0;
 
 protected:
@@ -52,5 +51,5 @@
     renderthread::RenderThread& mRenderThread;
 };
 
-} // namespace uirenderer
-} // namespace android
+}  // namespace uirenderer
+}  // namespace android