Refactor HWUI readback code to be backend independent

Implement readback from Surface, TextureView and HW Bitmap
for Vulkan pipeline by wrapping the graphics buffer in an SkImage.
Refactor both Vulkan and GL readback to use common code.
TextureView readback is moved from IRenderPipeline interface to
Readback class. Refactor all 3 readback flows to use common
implementation.

Test: Passed all view, uirendering and graphics CTS tests with GL
Test: Passed many CTS test with Vulkan, that require readback
Bug: 113673613
Change-Id: Ifbfd8170a5401f87a709b4b1b9fa058e8e11768d
diff --git a/libs/hwui/Readback.h b/libs/hwui/Readback.h
index ad3a8b6..d9e10ce 100644
--- a/libs/hwui/Readback.h
+++ b/libs/hwui/Readback.h
@@ -16,16 +16,21 @@
 
 #pragma once
 
+#include "Matrix.h"
 #include "Rect.h"
 #include "renderthread/RenderThread.h"
 
 #include <SkBitmap.h>
 
 namespace android {
+class Bitmap;
 class GraphicBuffer;
 class Surface;
 namespace uirenderer {
 
+class DeferredLayerUpdater;
+class Layer;
+
 // Keep in sync with PixelCopy.java codes
 enum class CopyResult {
     Success = 0,
@@ -38,15 +43,22 @@
 
 class Readback {
 public:
+    explicit Readback(renderthread::RenderThread& thread) : mRenderThread(thread) {}
     /**
      * Copies the surface's most recently queued buffer into the provided bitmap.
      */
-    virtual CopyResult copySurfaceInto(Surface& surface, const Rect& srcRect, SkBitmap* bitmap) = 0;
-    virtual CopyResult copyGraphicBufferInto(GraphicBuffer* graphicBuffer, SkBitmap* bitmap) = 0;
+    CopyResult copySurfaceInto(Surface& surface, const Rect& srcRect, SkBitmap* bitmap);
 
-protected:
-    explicit Readback(renderthread::RenderThread& thread) : mRenderThread(thread) {}
-    virtual ~Readback() {}
+    CopyResult copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap);
+
+    CopyResult copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
+
+private:
+    CopyResult copyImageInto(const sk_sp<SkImage>& image, sk_sp<SkColorFilter>& colorSpaceFilter,
+                             Matrix4& texTransform, const Rect& srcRect, SkBitmap* bitmap);
+
+    bool copyLayerInto(Layer* layer, const SkRect* srcRect, const SkRect* dstRect,
+                       SkBitmap* bitmap);
 
     renderthread::RenderThread& mRenderThread;
 };