Glop ColorFilter & VertexBuffer support, initial enable
Enables Glop rendering for supported Rects and VertexBuffers
Also removes unused Query object
Change-Id: Ibe227bc362685a153159f75077664f0947764e06
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index f0de089..f097041 100755
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -57,6 +57,7 @@
namespace uirenderer {
class DeferredDisplayState;
+struct Glop;
class RenderState;
class RenderNode;
class TextSetupFunctor;
@@ -529,10 +530,11 @@
CanvasState mState;
Caches& mCaches;
- Extensions& mExtensions; // TODO: move to RenderState
RenderState& mRenderState;
private:
+ void renderGlop(const Glop& glop);
+
/**
* Discards the content of the framebuffer if supported by the driver.
* This method should be called at the beginning of a frame to optimize