Change hwui jank detection to use deadline & gpu completion (1/2)
- Use GPU finish time as well as actual deadline to determine jank
rate.
- Use dynamic interval to adjust for 60/90hz switching
- Move frame metrics reporting into JankTracker to adjust the
deadline communicated to the app when in stuffing scenario.
- Adjust double-stuffing detection to be a bit more readable.
Test: GraphicsStatsValidationTest.java
Test: adb shell dumpsys gfxinfo
Test: FrameMetricsListenerTest
Test: Log output of FrameMetricsObserver
Bug: 169858044
Change-Id: I3a6b8ed163e2cf9cf2b67667110340ebe35f98a1
diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp
index 7a38a3b..cb92aa1 100644
--- a/libs/hwui/renderthread/DrawFrameTask.cpp
+++ b/libs/hwui/renderthread/DrawFrameTask.cpp
@@ -161,7 +161,9 @@
int64_t intendedVsync = mFrameInfo[static_cast<int>(FrameInfoIndex::IntendedVsync)];
int64_t vsyncId = mFrameInfo[static_cast<int>(FrameInfoIndex::FrameTimelineVsyncId)];
int64_t frameDeadline = mFrameInfo[static_cast<int>(FrameInfoIndex::FrameDeadline)];
- mRenderThread->timeLord().vsyncReceived(vsync, intendedVsync, vsyncId, frameDeadline);
+ int64_t frameInterval = mFrameInfo[static_cast<int>(FrameInfoIndex::FrameInterval)];
+ mRenderThread->timeLord().vsyncReceived(vsync, intendedVsync, vsyncId, frameDeadline,
+ frameInterval);
bool canDraw = mContext->makeCurrent();
mContext->unpinImages();