Change hwui jank detection to use deadline & gpu completion (1/2)

- Use GPU finish time as well as actual deadline to determine jank
rate.
- Use dynamic interval to adjust for 60/90hz switching
- Move frame metrics reporting into JankTracker to adjust the
deadline communicated to the app when in stuffing scenario.
- Adjust double-stuffing detection to be a bit more readable.

Test: GraphicsStatsValidationTest.java
Test: adb shell dumpsys gfxinfo
Test: FrameMetricsListenerTest
Test: Log output of FrameMetricsObserver
Bug: 169858044
Change-Id: I3a6b8ed163e2cf9cf2b67667110340ebe35f98a1
diff --git a/libs/hwui/FrameInfo.h b/libs/hwui/FrameInfo.h
index 62ac4ca..2a134fa 100644
--- a/libs/hwui/FrameInfo.h
+++ b/libs/hwui/FrameInfo.h
@@ -28,7 +28,7 @@
 namespace android {
 namespace uirenderer {
 
-static constexpr size_t UI_THREAD_FRAME_INFO_SIZE = 11;
+static constexpr size_t UI_THREAD_FRAME_INFO_SIZE = 12;
 
 enum class FrameInfoIndex {
     Flags = 0,
@@ -42,6 +42,7 @@
     DrawStart,
     FrameDeadline,
     FrameStartTime,
+    FrameInterval,
     // End of UI frame info
 
     SyncQueued,
@@ -77,6 +78,9 @@
 class UiFrameInfoBuilder {
 public:
     static constexpr int64_t INVALID_VSYNC_ID = -1;
+    static constexpr int64_t UNKNOWN_DEADLINE = std::numeric_limits<int64_t>::max();
+    static constexpr int64_t UNKNOWN_FRAME_INTERVAL = -1;
+
 
     explicit UiFrameInfoBuilder(int64_t* buffer) : mBuffer(buffer) {
         memset(mBuffer, 0, UI_THREAD_FRAME_INFO_SIZE * sizeof(int64_t));
@@ -89,7 +93,7 @@
     }
 
     UiFrameInfoBuilder& setVsync(nsecs_t vsyncTime, nsecs_t intendedVsync,
-                                 int64_t vsyncId, int64_t frameDeadline) {
+                                 int64_t vsyncId, int64_t frameDeadline, nsecs_t frameInterval) {
         set(FrameInfoIndex::FrameTimelineVsyncId) = vsyncId;
         set(FrameInfoIndex::Vsync) = vsyncTime;
         set(FrameInfoIndex::IntendedVsync) = intendedVsync;
@@ -100,6 +104,7 @@
         set(FrameInfoIndex::PerformTraversalsStart) = vsyncTime;
         set(FrameInfoIndex::DrawStart) = vsyncTime;
         set(FrameInfoIndex::FrameDeadline) = frameDeadline;
+        set(FrameInfoIndex::FrameInterval) = frameInterval;
         return *this;
     }