Remove Properties::isSkiaPipeline (3/!?)
Test: hwuiunit & CtsUiRenderingTestCases pass
Change-Id: Ie7b336eacdd1b8660e09653c64eb6ea0a7b4a258
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index 5ac330b..62b80c43 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -114,11 +114,7 @@
LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
MarkAndSweepRemoved observer(&info);
- // The OpenGL renderer reserves the stencil buffer for overdraw debugging. Functors
- // will need to be drawn in a layer.
- bool functorsNeedLayer = Properties::debugOverdraw && !Properties::isSkiaEnabled();
-
- prepareTreeImpl(observer, info, functorsNeedLayer);
+ prepareTreeImpl(observer, info, false);
}
void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {