Custom looper code for Android
Test: make
Bug: 178700363
Change-Id: I1d328275ab5e0c9b6b9171ef075f71274e50a3f5
diff --git a/libs/hwui/SkiaCanvas.h b/libs/hwui/SkiaCanvas.h
index 155f6df..eac3f22 100644
--- a/libs/hwui/SkiaCanvas.h
+++ b/libs/hwui/SkiaCanvas.h
@@ -208,29 +208,21 @@
*/
PaintCoW&& filterPaint(PaintCoW&& paint) const;
+ // proc(const SkPaint& modifiedPaint)
template <typename Proc> void apply_looper(const Paint* paint, Proc proc) {
SkPaint skp;
- SkDrawLooper* looper = nullptr;
+ BlurDrawLooper* looper = nullptr;
if (paint) {
skp = *filterPaint(paint);
looper = paint->getLooper();
}
if (looper) {
- SkSTArenaAlloc<256> alloc;
- SkDrawLooper::Context* ctx = looper->makeContext(&alloc);
- if (ctx) {
- SkDrawLooper::Context::Info info;
- for (;;) {
- SkPaint p = skp;
- if (!ctx->next(&info, &p)) {
- break;
- }
- mCanvas->save();
- mCanvas->translate(info.fTranslate.fX, info.fTranslate.fY);
- proc(p);
- mCanvas->restore();
- }
- }
+ looper->apply(skp, [&](SkPoint offset, const SkPaint& modifiedPaint) {
+ mCanvas->save();
+ mCanvas->translate(offset.fX, offset.fY);
+ proc(modifiedPaint);
+ mCanvas->restore();
+ });
} else {
proc(skp);
}