Create a new RenderPipeline for CPU only rendering
This takes out of SkiaPipeline what relies on GPU, and puts it into
SkiaGpuPipeline, making SkiaOpenGLPipeline and SkiaVulkanPipeline
inherit from SkiaGpuPipeline.
From the new restricted SkiaPipeline, this creates SkiaCpuPipeline that
only relies on CPU for rendering.
In addition, this moves references to the GrContext out of
IRenderPipeline and into SkGpuPipeline as the only usage is in classes
inheriting from SkGpuPipeline.
Bug: 322360037
Test: build libhwui on host
Change-Id: Iee70e49a3bdd5f6e85ced91c1a62a9a357eba4ce
diff --git a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
index c8d5987..e4b1f91 100644
--- a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
@@ -14,25 +14,25 @@
* limitations under the License.
*/
-#include "SkiaOpenGLPipeline.h"
+#include "pipeline/skia/SkiaOpenGLPipeline.h"
-#include <include/gpu/ganesh/SkSurfaceGanesh.h>
-#include <include/gpu/ganesh/gl/GrGLBackendSurface.h>
-#include <include/gpu/gl/GrGLTypes.h>
#include <GrBackendSurface.h>
#include <SkBlendMode.h>
#include <SkImageInfo.h>
#include <cutils/properties.h>
#include <gui/TraceUtils.h>
+#include <include/gpu/ganesh/SkSurfaceGanesh.h>
+#include <include/gpu/ganesh/gl/GrGLBackendSurface.h>
+#include <include/gpu/gl/GrGLTypes.h>
#include <strings.h>
#include "DeferredLayerUpdater.h"
#include "FrameInfo.h"
-#include "LayerDrawable.h"
#include "LightingInfo.h"
-#include "SkiaPipeline.h"
-#include "SkiaProfileRenderer.h"
#include "hwui/Bitmap.h"
+#include "pipeline/skia/LayerDrawable.h"
+#include "pipeline/skia/SkiaGpuPipeline.h"
+#include "pipeline/skia/SkiaProfileRenderer.h"
#include "private/hwui/DrawGlInfo.h"
#include "renderstate/RenderState.h"
#include "renderthread/EglManager.h"
@@ -47,7 +47,7 @@
namespace skiapipeline {
SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread)
- : SkiaPipeline(thread), mEglManager(thread.eglManager()) {
+ : SkiaGpuPipeline(thread), mEglManager(thread.eglManager()) {
thread.renderState().registerContextCallback(this);
}