Merge "Correct ranges for pitch and roll" am: 68e875719b am: 99b930a64c am: 642b1fe32c am: e342a87830
Original change: https://android-review.googlesource.com/c/platform/frameworks/base/+/1438054
Change-Id: Iaae0931dbe03a58dae2f8e3bc6755a4dfccb2927
diff --git a/core/java/android/hardware/SensorManager.java b/core/java/android/hardware/SensorManager.java
index 572a8a8..e3ff089 100644
--- a/core/java/android/hardware/SensorManager.java
+++ b/core/java/android/hardware/SensorManager.java
@@ -1449,14 +1449,14 @@
* Assuming that the bottom edge of the device faces the
* user and that the screen is face-up, tilting the top edge
* of the device toward the ground creates a positive pitch
- * angle. The range of values is -π to π.</li>
+ * angle. The range of values is -π/2 to π/2.</li>
* <li>values[2]: <i>Roll</i>, angle of rotation about the y axis. This
* value represents the angle between a plane perpendicular
* to the device's screen and a plane perpendicular to the
* ground. Assuming that the bottom edge of the device faces
* the user and that the screen is face-up, tilting the left
* edge of the device toward the ground creates a positive
- * roll angle. The range of values is -π/2 to π/2.</li>
+ * roll angle. The range of values is -π to π.</li>
* </ul>
* <p>
* Applying these three rotations in the azimuth, pitch, roll order