Add RenderEffect support for Shaders as inputs
Added RenderEffect.createShader to handle creation
of RenderEffects using shaders as inputs that can be
chained with other RenderEffects
Fixes: 178536866
Test: Added example in HwAccelerationTest activity
Change-Id: I4d9791ad63f3057ffa528918ce2cd083986089e5
diff --git a/libs/hwui/jni/RenderEffect.cpp b/libs/hwui/jni/RenderEffect.cpp
index 97c40d6..fa1752c 100644
--- a/libs/hwui/jni/RenderEffect.cpp
+++ b/libs/hwui/jni/RenderEffect.cpp
@@ -115,6 +115,18 @@
return reinterpret_cast<jlong>(composeFilter.release());
}
+static jlong createShaderEffect(
+ JNIEnv* env,
+ jobject,
+ jlong shaderHandle
+) {
+ auto* shader = reinterpret_cast<const SkShader*>(shaderHandle);
+ sk_sp<SkImageFilter> shaderFilter = SkImageFilters::Shader(
+ sk_ref_sp(shader), nullptr
+ );
+ return reinterpret_cast<jlong>(shaderFilter.release());
+}
+
static void RenderEffect_safeUnref(SkImageFilter* filter) {
SkSafeUnref(filter);
}
@@ -130,7 +142,8 @@
{"nativeCreateBitmapEffect", "(JFFFFFFFF)J", (void*)createBitmapEffect},
{"nativeCreateColorFilterEffect", "(JJ)J", (void*)createColorFilterEffect},
{"nativeCreateBlendModeEffect", "(JJI)J", (void*)createBlendModeEffect},
- {"nativeCreateChainEffect", "(JJ)J", (void*)createChainEffect}
+ {"nativeCreateChainEffect", "(JJ)J", (void*)createChainEffect},
+ {"nativeCreateShaderEffect", "(J)J", (void*)createShaderEffect}
};
int register_android_graphics_RenderEffect(JNIEnv* env) {