aaudio: reduce glitching by improving sleep timing
ALways sleep a minimum time to avoid busy wait in real-time thread.
Account for wakeup jitter in threads on the other side of a FIFO.
Avoid race condition that caused a longer sleep than necessary.
Fix calculation of mFreeRunning for capture mode.
Also added systrace logging, which was used to debug this.
Bug: 63814792
Test: Run GStomper on Walleye with MMAP on, see bug
Change-Id: I7b20098580ff454365425bd21e43c17ade532a0a
diff --git a/services/oboeservice/AAudioServiceStreamMMAP.cpp b/services/oboeservice/AAudioServiceStreamMMAP.cpp
index afa2ff0..ff02c0f 100644
--- a/services/oboeservice/AAudioServiceStreamMMAP.cpp
+++ b/services/oboeservice/AAudioServiceStreamMMAP.cpp
@@ -154,7 +154,7 @@
status);
return AAUDIO_ERROR_UNAVAILABLE;
} else {
- ALOGD("createMmapBuffer status %d, buffer_size, %d burst_size %d"
+ ALOGD("createMmapBuffer status = %d, buffer_size = %d, burst_size %d"
", Sharable FD: %s",
status,
abs(mMmapBufferinfo.buffer_size_frames),