Don't record audio if UID is idle - media framework

To protect user's privacy if a UID is in an idle state we allow
recording but report silence (all zeros in the byte array) and once
the process goes in an active state we report the real mic data.
This avoids the race between the app being notified aboout its
lifecycle and the audio system being notified about the state
of a UID.

Test: Added - AudioRecordTest#testRecordNoDataForIdleUids
      Passing - cts-tradefed run cts-dev -m CtsMediaTestCases
                    -t android.media.cts.AudioRecordTest

bug:63938985

Change-Id: I1442a9dda1553e9ea7a4a654c50555ac1ec06aa0
diff --git a/services/audioflinger/AudioFlinger.h b/services/audioflinger/AudioFlinger.h
index bc73ffd..1a35066 100644
--- a/services/audioflinger/AudioFlinger.h
+++ b/services/audioflinger/AudioFlinger.h
@@ -147,6 +147,8 @@
     virtual     status_t    setMicMute(bool state);
     virtual     bool        getMicMute() const;
 
+    virtual     void        setRecordSilenced(uid_t uid, bool silenced);
+
     virtual     status_t    setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
     virtual     String8     getParameters(audio_io_handle_t ioHandle, const String8& keys) const;