AudioFlinger: Update tee patches before locking effect chain
Test: atest CtsMediaAudioTestCases
Bug: 322460604
Change-Id: Id666302f5c23647fc1e44c6754ba8333d6d82f21
diff --git a/services/audioflinger/IAfTrack.h b/services/audioflinger/IAfTrack.h
index 2302e13..ac4ed36 100644
--- a/services/audioflinger/IAfTrack.h
+++ b/services/audioflinger/IAfTrack.h
@@ -18,6 +18,7 @@
#include <android/media/BnAudioRecord.h>
#include <android/media/BnAudioTrack.h>
+#include <audio_utils/mutex.h>
#include <audiomanager/IAudioManager.h>
#include <binder/IMemory.h>
#include <fastpath/FastMixerDumpState.h>
@@ -351,7 +352,8 @@
virtual sp<os::ExternalVibration> getExternalVibration() const = 0;
// This function should be called with holding thread lock.
- virtual void updateTeePatches_l() = 0;
+ virtual void updateTeePatches_l() REQUIRES(audio_utils::ThreadBase_Mutex)
+ EXCLUDES_BELOW_ThreadBase_Mutex = 0;
// Argument teePatchesToUpdate is by value, use std::move to optimize.
virtual void setTeePatchesToUpdate_l(TeePatches teePatchesToUpdate) = 0;