Move engine loading out from the AudioPolicyManager

Separating loading of the APM Engine configuration from the APM
initialization. This opens the way for loading the engine
configuration from other sources than the XML file. The APM
receives an engine instance pre-loaded with the configuration on
its creation, regardless of the way the config data has been
obtained.

Bug: 205884982
Test: atest audiopolicy_tests
Test: atest audiosystem_tests
Test: atest audio_health_tests
Test: m audiopolicy_fuzzer
Change-Id: I5185d8e27fccf64ba14856d3a1f0ea07a47f02e0
Merged-In: I5185d8e27fccf64ba14856d3a1f0ea07a47f02e0
diff --git a/services/audiopolicy/managerdefault/AudioPolicyManager.h b/services/audiopolicy/managerdefault/AudioPolicyManager.h
index b2ac181..88bafef 100644
--- a/services/audiopolicy/managerdefault/AudioPolicyManager.h
+++ b/services/audiopolicy/managerdefault/AudioPolicyManager.h
@@ -95,6 +95,7 @@
 
 public:
         AudioPolicyManager(const sp<const AudioPolicyConfig>& config,
+                           EngineInstance&& engine,
                            AudioPolicyClientInterface *clientInterface);
         virtual ~AudioPolicyManager();
 
@@ -922,6 +923,7 @@
 
         const uid_t mUidCached;                         // AID_AUDIOSERVER
         sp<const AudioPolicyConfig> mConfig;
+        EngineInstance mEngine;                         // Audio Policy Engine instance
         AudioPolicyClientInterface *mpClientInterface;  // audio policy client interface
         sp<SwAudioOutputDescriptor> mPrimaryOutput;     // primary output descriptor
         // list of descriptors for outputs currently opened
@@ -974,9 +976,6 @@
 
         uint32_t nextAudioPortGeneration();
 
-        // Audio Policy Engine Interface.
-        EngineInstance mEngine;
-
         // Surround formats that are enabled manually. Taken into account when
         // "encoded surround" is forced into "manual" mode.
         std::unordered_set<audio_format_t> mManualSurroundFormats;