Tune stillness detector for more responsive headtracking
Bug: 243821894
Test: manual - validated through listening tests
Change-Id: I2b07ac16e790d03b05f2ba0912d92901598d2bd5
diff --git a/media/libheadtracking/HeadTrackingProcessor.cpp b/media/libheadtracking/HeadTrackingProcessor.cpp
index fb44567..ccb75af 100644
--- a/media/libheadtracking/HeadTrackingProcessor.cpp
+++ b/media/libheadtracking/HeadTrackingProcessor.cpp
@@ -88,10 +88,12 @@
}
void calculate(int64_t timestamp) override {
- // Handle the screen first, since it might trigger a recentering of the head.
+ bool screenStable = true;
+
+ // Handle the screen first, since it might: trigger a recentering of the head.
if (mWorldToScreenTimestamp.has_value()) {
const Pose3f worldToLogicalScreen = mScreenPoseBias.getOutput();
- bool screenStable = mScreenStillnessDetector.calculate(timestamp);
+ screenStable = mScreenStillnessDetector.calculate(timestamp);
mModeSelector.setScreenStable(mWorldToScreenTimestamp.value(), screenStable);
// Whenever the screen is unstable, recenter the head pose.
if (!screenStable) {
@@ -105,7 +107,8 @@
if (mWorldToHeadTimestamp.has_value()) {
Pose3f worldToHead = mHeadPoseBias.getOutput();
// Auto-recenter.
- if (mHeadStillnessDetector.calculate(timestamp)) {
+ bool headStable = mHeadStillnessDetector.calculate(timestamp);
+ if (headStable || !screenStable) {
recenter(true, false);
worldToHead = mHeadPoseBias.getOutput();
}