Send playback mute events from audio server

The events are sent by the AudioFlinger which communicates directly
through oneway ipc methods with the AudioService. The mute reasons are
described with a PersistableBundle to keep the interface generic for future
extensions.

Test: dumpsys audio
Bug: 235521198
Change-Id: I82cf7100a80e3fc71b629739ce5a5701ab3afc84
diff --git a/services/audioflinger/PlaybackTracks.h b/services/audioflinger/PlaybackTracks.h
index 6a138bb..e52d1ee 100644
--- a/services/audioflinger/PlaybackTracks.h
+++ b/services/audioflinger/PlaybackTracks.h
@@ -204,6 +204,12 @@
     float getSpeed() const { return mSpeed; }
     bool isSpatialized() const override { return mIsSpatialized; }
 
+    /**
+     * Updates the mute state and notifies the audio service. Call this only when holding player
+     * thread lock.
+     */
+    void processMuteEvent_l(const sp<IAudioManager>& audioManager, mute_state_t muteState);
+
 protected:
     // for numerous
     friend class PlaybackThread;
@@ -354,6 +360,11 @@
     TeePatches  mTeePatches;
     const float         mSpeed;
     const bool          mIsSpatialized;
+
+    // TODO: replace PersistableBundle with own struct
+    // access these two variables only when holding player thread lock.
+    std::unique_ptr<os::PersistableBundle> mMuteEventExtras;
+    mute_state_t        mMuteState;
 };  // end of Track