reduce number of binder calls from mediaserver
Reduce the number of audio port, audio patch and
IO config changed binder calls from mediaserver to
client processes:
- Do not call IO config changed callback if selected
device is the same as previously selected one on a given
audio flinger playback or capture thread.
- Do not call the audio port or audo patch list update
callback on a client if this client as no listener registered.
Bug: 22045560.
Change-Id: If780e105404de79b7cb5c80c27b793ceb6b1c423
diff --git a/services/audioflinger/Threads.cpp b/services/audioflinger/Threads.cpp
index 410fff5..c8f9be0 100644
--- a/services/audioflinger/Threads.cpp
+++ b/services/audioflinger/Threads.cpp
@@ -530,7 +530,7 @@
// RecordThread::readInputParameters_l()
//FIXME: mStandby should be true here. Is this some kind of hack?
mStandby(false), mOutDevice(outDevice), mInDevice(inDevice),
- mAudioSource(AUDIO_SOURCE_DEFAULT), mId(id),
+ mPrevInDevice(AUDIO_DEVICE_NONE), mAudioSource(AUDIO_SOURCE_DEFAULT), mId(id),
// mName will be set by concrete (non-virtual) subclass
mDeathRecipient(new PMDeathRecipient(this)),
mSystemReady(systemReady)
@@ -3131,6 +3131,7 @@
for (size_t i = 0; i < mEffectChains.size(); i++) {
mEffectChains[i]->setDevice_l(type);
}
+ bool configChanged = mOutDevice != type;
mOutDevice = type;
mPatch = *patch;
@@ -3159,7 +3160,9 @@
param.toString().string());
*handle = AUDIO_PATCH_HANDLE_NONE;
}
- sendIoConfigEvent_l(AUDIO_OUTPUT_CONFIG_CHANGED);
+ if (configChanged) {
+ sendIoConfigEvent_l(AUDIO_OUTPUT_CONFIG_CHANGED);
+ }
return status;
}
@@ -6796,6 +6799,9 @@
status = BAD_VALUE;
} else {
mInDevice = value;
+ if (value != AUDIO_DEVICE_NONE) {
+ mPrevInDevice = value;
+ }
// disable AEC and NS if the device is a BT SCO headset supporting those
// pre processings
if (mTracks.size() > 0) {
@@ -7079,7 +7085,10 @@
*handle = AUDIO_PATCH_HANDLE_NONE;
}
- sendIoConfigEvent_l(AUDIO_INPUT_CONFIG_CHANGED);
+ if (mInDevice != mPrevInDevice) {
+ sendIoConfigEvent_l(AUDIO_INPUT_CONFIG_CHANGED);
+ mPrevInDevice = mInDevice;
+ }
return status;
}