AudioFlinger: createEffect always look for same session effect chain.

Test: CTS AudioEffect tests
Bug: 128630419
Change-Id: Ieb08abfcb7a983e05fa8f25f6609468d9bd4620b
diff --git a/services/audioflinger/AudioFlinger.cpp b/services/audioflinger/AudioFlinger.cpp
index cd09de6..f7dbbc0 100644
--- a/services/audioflinger/AudioFlinger.cpp
+++ b/services/audioflinger/AudioFlinger.cpp
@@ -3278,31 +3278,12 @@
                 goto Exit;
             }
             // look for the thread where the specified audio session is present
-            for (size_t i = 0; i < mPlaybackThreads.size(); i++) {
-                uint32_t sessionType = mPlaybackThreads.valueAt(i)->hasAudioSession(sessionId);
-                if (sessionType != 0) {
-                    io = mPlaybackThreads.keyAt(i);
-                    // thread with same effect session is preferable
-                    if ((sessionType & ThreadBase::EFFECT_SESSION) != 0) {
-                        break;
-                    }
-                }
+            io = findIoHandleBySessionId_l(sessionId, mPlaybackThreads);
+            if (io == AUDIO_IO_HANDLE_NONE) {
+                io = findIoHandleBySessionId_l(sessionId, mRecordThreads);
             }
             if (io == AUDIO_IO_HANDLE_NONE) {
-                for (size_t i = 0; i < mRecordThreads.size(); i++) {
-                    if (mRecordThreads.valueAt(i)->hasAudioSession(sessionId) != 0) {
-                        io = mRecordThreads.keyAt(i);
-                        break;
-                    }
-                }
-            }
-            if (io == AUDIO_IO_HANDLE_NONE) {
-                for (size_t i = 0; i < mMmapThreads.size(); i++) {
-                    if (mMmapThreads.valueAt(i)->hasAudioSession(sessionId) != 0) {
-                        io = mMmapThreads.keyAt(i);
-                        break;
-                    }
-                }
+                io = findIoHandleBySessionId_l(sessionId, mMmapThreads);
             }
             // If no output thread contains the requested session ID, default to
             // first output. The effect chain will be moved to the correct output